Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_9.h

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#pragma once
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#include "align_asset_macro.h"
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#define dydan_room_9DL_002290 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_002290"
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static const ALIGN_ASSET(2) char ydan_room_9DL_002290[] = dydan_room_9DL_002290;
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#define dydan_room_9Tex_002C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_002C80"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_002C80[] = dydan_room_9Tex_002C80;
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#define dydan_room_9Tex_003480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_003480"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_003480[] = dydan_room_9Tex_003480;
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#define dydan_room_9DL_007368 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_007368"
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static const ALIGN_ASSET(2) char ydan_room_9DL_007368[] = dydan_room_9DL_007368;
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#define dydan_room_9Tex_008898 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_008898"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_008898[] = dydan_room_9Tex_008898;
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#define dydan_room_9DL_006EA0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_006EA0"
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static const ALIGN_ASSET(2) char ydan_room_9DL_006EA0[] = dydan_room_9DL_006EA0;
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#define dydan_room_9Tex_007498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_007498"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_007498[] = dydan_room_9Tex_007498;
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#define dydan_room_9DL_0013E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_0013E0"
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static const ALIGN_ASSET(2) char ydan_room_9DL_0013E0[] = dydan_room_9DL_0013E0;
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#define dydan_room_9Tex_002480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_002480"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_002480[] = dydan_room_9Tex_002480;
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#define dydan_room_9Tex_004C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_004C80"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_004C80[] = dydan_room_9Tex_004C80;
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#define dydan_room_9Tex_003C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_003C80"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_003C80[] = dydan_room_9Tex_003C80;
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#define dydan_room_9Tex_005C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_005C80"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_005C80[] = dydan_room_9Tex_005C80;
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#define dydan_room_9Tex_006480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_006480"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_006480[] = dydan_room_9Tex_006480;
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#define dydan_room_9Tex_005480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_005480"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_005480[] = dydan_room_9Tex_005480;
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#define dydan_room_9Tex_004480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_004480"
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static const ALIGN_ASSET(2) char ydan_room_9Tex_004480[] = dydan_room_9Tex_004480;
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#define dydan_room_9DL_0070E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_0070E0"
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static const ALIGN_ASSET(2) char ydan_room_9DL_0070E0[] = dydan_room_9DL_0070E0;
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#define dydan_room_9Tex_008498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_008498"
static const ALIGN_ASSET(2) char ydan_room_9Tex_008498[] = dydan_room_9Tex_008498;