Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_6.h

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#pragma once
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#include "align_asset_macro.h"
#define dydan_room_6DL_001430 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6DL_001430"
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static const ALIGN_ASSET(2) char ydan_room_6DL_001430[] = dydan_room_6DL_001430;
#define dydan_room_6Tex_001F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_001F00"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_001F00[] = dydan_room_6Tex_001F00;
#define dydan_room_6Tex_003700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003700"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_003700[] = dydan_room_6Tex_003700;
#define dydan_room_6Tex_002F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002F00"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_002F00[] = dydan_room_6Tex_002F00;
#define dydan_room_6Tex_004700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_004700"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_004700[] = dydan_room_6Tex_004700;
#define dydan_room_6Tex_002700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002700"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_002700[] = dydan_room_6Tex_002700;
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#define dydan_room_6Tex_003F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003F00"
static const ALIGN_ASSET(2) char ydan_room_6Tex_003F00[] = dydan_room_6Tex_003F00;