Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_4.h

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#pragma once
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#include "align_asset_macro.h"
#define dydan_room_4DL_003B20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_003B20"
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static const ALIGN_ASSET(2) char ydan_room_4DL_003B20[] = dydan_room_4DL_003B20;
#define dydan_room_4Tex_003C28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003C28"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_003C28[] = dydan_room_4Tex_003C28;
#define dydan_room_4DL_001080 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_001080"
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static const ALIGN_ASSET(2) char ydan_room_4DL_001080[] = dydan_room_4DL_001080;
#define dydan_room_4Tex_002920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002920"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_002920[] = dydan_room_4Tex_002920;
#define dydan_room_4Tex_003120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003120"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_003120[] = dydan_room_4Tex_003120;
#define dydan_room_4Tex_001920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_001920"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_001920[] = dydan_room_4Tex_001920;
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#define dydan_room_4Tex_002120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002120"
static const ALIGN_ASSET(2) char ydan_room_4Tex_002120[] = dydan_room_4Tex_002120;