Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_2.h

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#pragma once
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#include "align_asset_macro.h"
#define dydan_room_2DL_001160 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2DL_001160"
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static const ALIGN_ASSET(2) char ydan_room_2DL_001160[] = dydan_room_2DL_001160;
#define dydan_room_2Tex_001D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_001D08"
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static const ALIGN_ASSET(2) char ydan_room_2Tex_001D08[] = dydan_room_2Tex_001D08;
#define dydan_room_2Tex_002D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_002D08"
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static const ALIGN_ASSET(2) char ydan_room_2Tex_002D08[] = dydan_room_2Tex_002D08;
#define dydan_room_2Tex_004508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_004508"
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static const ALIGN_ASSET(2) char ydan_room_2Tex_004508[] = dydan_room_2Tex_004508;
#define dydan_room_2Tex_002508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_002508"
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static const ALIGN_ASSET(2) char ydan_room_2Tex_002508[] = dydan_room_2Tex_002508;
#define dydan_room_2Tex_003D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_003D08"
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static const ALIGN_ASSET(2) char ydan_room_2Tex_003D08[] = dydan_room_2Tex_003D08;
#define dydan_room_2Tex_003508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_003508"
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static const ALIGN_ASSET(2) char ydan_room_2Tex_003508[] = dydan_room_2Tex_003508;
#define dydan_room_2DL_004E50 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2DL_004E50"
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static const ALIGN_ASSET(2) char ydan_room_2DL_004E50[] = dydan_room_2DL_004E50;
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#define dydan_room_2Tex_004F28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_004F28"
static const ALIGN_ASSET(2) char ydan_room_2Tex_004F28[] = dydan_room_2Tex_004F28;