Shipwright/soh/assets/scenes/dungeons/men/men_room_9.h

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#pragma once
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#include "align_asset_macro.h"
#define dmen_room_9DL_000700 "__OTR__scenes/nonmq/men_scene/men_room_9DL_000700"
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static const ALIGN_ASSET(2) char men_room_9DL_000700[] = dmen_room_9DL_000700;
#define dmen_room_9Tex_0022B0 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_0022B0"
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static const ALIGN_ASSET(2) char men_room_9Tex_0022B0[] = dmen_room_9Tex_0022B0;
#define dmen_room_9DL_000B30 "__OTR__scenes/nonmq/men_scene/men_room_9DL_000B30"
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static const ALIGN_ASSET(2) char men_room_9DL_000B30[] = dmen_room_9DL_000B30;
#define dmen_room_9DL_000D68 "__OTR__scenes/nonmq/men_scene/men_room_9DL_000D68"
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static const ALIGN_ASSET(2) char men_room_9DL_000D68[] = dmen_room_9DL_000D68;
#define dmen_room_9DL_002F80 "__OTR__scenes/nonmq/men_scene/men_room_9DL_002F80"
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static const ALIGN_ASSET(2) char men_room_9DL_002F80[] = dmen_room_9DL_002F80;
#define dmen_room_9Tex_003070 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_003070"
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static const ALIGN_ASSET(2) char men_room_9Tex_003070[] = dmen_room_9Tex_003070;
#define dmen_room_9DL_0014E8 "__OTR__scenes/nonmq/men_scene/men_room_9DL_0014E8"
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static const ALIGN_ASSET(2) char men_room_9DL_0014E8[] = dmen_room_9DL_0014E8;
#define dmen_room_9Tex_0026B0 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_0026B0"
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static const ALIGN_ASSET(2) char men_room_9Tex_0026B0[] = dmen_room_9Tex_0026B0;
#define dmen_room_9DL_0019C0 "__OTR__scenes/nonmq/men_scene/men_room_9DL_0019C0"
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static const ALIGN_ASSET(2) char men_room_9DL_0019C0[] = dmen_room_9DL_0019C0;
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#define dmen_room_9Tex_001AB0 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_001AB0"
static const ALIGN_ASSET(2) char men_room_9Tex_001AB0[] = dmen_room_9Tex_001AB0;