Shipwright/soh/assets/scenes/dungeons/men/men_room_0.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgMenDL_008118 "__OTR__scenes/nonmq/men_scene/gMenDL_008118"
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static const ALIGN_ASSET(2) char gMenDL_008118[] = dgMenDL_008118;
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#define dgMenDL_00FF78 "__OTR__scenes/nonmq/men_scene/gMenDL_00FF78"
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static const ALIGN_ASSET(2) char gMenDL_00FF78[] = dgMenDL_00FF78;
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#define dmen_room_0DL_00FEA0 "__OTR__scenes/nonmq/men_scene/men_room_0DL_00FEA0"
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static const ALIGN_ASSET(2) char men_room_0DL_00FEA0[] = dmen_room_0DL_00FEA0;
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#define dmen_room_0DL_002AD0 "__OTR__scenes/nonmq/men_scene/men_room_0DL_002AD0"
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static const ALIGN_ASSET(2) char men_room_0DL_002AD0[] = dmen_room_0DL_002AD0;
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#define dmen_room_0Tex_00ED38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00ED38"
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static const ALIGN_ASSET(2) char men_room_0Tex_00ED38[] = dmen_room_0Tex_00ED38;
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#define dmen_room_0Tex_00D538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00D538"
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static const ALIGN_ASSET(2) char men_room_0Tex_00D538[] = dmen_room_0Tex_00D538;
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#define dmen_room_0Tex_008138 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_008138"
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static const ALIGN_ASSET(2) char men_room_0Tex_008138[] = dmen_room_0Tex_008138;
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#define dmen_room_0Tex_00F538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00F538"
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static const ALIGN_ASSET(2) char men_room_0Tex_00F538[] = dmen_room_0Tex_00F538;
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#define dmen_room_0Tex_00BD38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00BD38"
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static const ALIGN_ASSET(2) char men_room_0Tex_00BD38[] = dmen_room_0Tex_00BD38;
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#define dmen_room_0Tex_00B538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00B538"
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static const ALIGN_ASSET(2) char men_room_0Tex_00B538[] = dmen_room_0Tex_00B538;
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#define dmen_room_0Tex_009D38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_009D38"
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static const ALIGN_ASSET(2) char men_room_0Tex_009D38[] = dmen_room_0Tex_009D38;
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#define dmen_room_0Tex_009138 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_009138"
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static const ALIGN_ASSET(2) char men_room_0Tex_009138[] = dmen_room_0Tex_009138;
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#define dmen_room_0DL_0066D0 "__OTR__scenes/nonmq/men_scene/men_room_0DL_0066D0"
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static const ALIGN_ASSET(2) char men_room_0DL_0066D0[] = dmen_room_0DL_0066D0;
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#define dmen_room_0Tex_00DD38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00DD38"
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static const ALIGN_ASSET(2) char men_room_0Tex_00DD38[] = dmen_room_0Tex_00DD38;
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#define dmen_room_0Tex_009538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_009538"
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static const ALIGN_ASSET(2) char men_room_0Tex_009538[] = dmen_room_0Tex_009538;
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#define dmen_room_0Tex_00C538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00C538"
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static const ALIGN_ASSET(2) char men_room_0Tex_00C538[] = dmen_room_0Tex_00C538;
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#define dmen_room_0Tex_00A538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00A538"
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static const ALIGN_ASSET(2) char men_room_0Tex_00A538[] = dmen_room_0Tex_00A538;
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#define dmen_room_0DL_007FD8 "__OTR__scenes/nonmq/men_scene/men_room_0DL_007FD8"
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static const ALIGN_ASSET(2) char men_room_0DL_007FD8[] = dmen_room_0DL_007FD8;
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#define dmen_room_0Tex_008938 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_008938"
static const ALIGN_ASSET(2) char men_room_0Tex_008938[] = dmen_room_0Tex_008938;