Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_3.h

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#pragma once
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#include "align_asset_macro.h"
#define djyasinzou_room_3DL_001588 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001588"
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static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001588[] = djyasinzou_room_3DL_001588;
#define djyasinzou_room_3Tex_0033C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0033C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0033C8[] = djyasinzou_room_3Tex_0033C8;
#define djyasinzou_room_3DL_001B98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001B98"
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static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001B98[] = djyasinzou_room_3DL_001B98;
#define djyasinzou_room_3Tex_0023C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0023C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0023C8[] = djyasinzou_room_3Tex_0023C8;
#define djyasinzou_room_3Tex_001FC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_001FC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_001FC8[] = djyasinzou_room_3Tex_001FC8;
#define djyasinzou_room_3DL_000A70 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_000A70"
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static const ALIGN_ASSET(2) char jyasinzou_room_3DL_000A70[] = djyasinzou_room_3DL_000A70;
#define djyasinzou_room_3Tex_002BC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_002BC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_002BC8[] = djyasinzou_room_3Tex_002BC8;
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#define djyasinzou_room_3DL_001150 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001150"
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001150[] = djyasinzou_room_3DL_001150;