Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_18.h

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#pragma once
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#include "align_asset_macro.h"
#define djyasinzou_room_18DL_000620 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_000620"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_000620[] = djyasinzou_room_18DL_000620;
#define djyasinzou_room_18Tex_0044F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0044F0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0044F0[] = djyasinzou_room_18Tex_0044F0;
#define djyasinzou_room_18Tex_0048F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0048F0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0048F0[] = djyasinzou_room_18Tex_0048F0;
#define djyasinzou_room_18DL_000D78 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_000D78"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_000D78[] = djyasinzou_room_18DL_000D78;
#define djyasinzou_room_18Tex_0028F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0028F0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0028F0[] = djyasinzou_room_18Tex_0028F0;
#define djyasinzou_room_18DL_001038 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_001038"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001038[] = djyasinzou_room_18DL_001038;
#define djyasinzou_room_18DL_001418 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_001418"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001418[] = djyasinzou_room_18DL_001418;
#define djyasinzou_room_18Tex_0034F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0034F0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0034F0[] = djyasinzou_room_18Tex_0034F0;
#define djyasinzou_room_18DL_001690 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_001690"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001690[] = djyasinzou_room_18DL_001690;
#define djyasinzou_room_18Tex_0020F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0020F0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0020F0[] = djyasinzou_room_18Tex_0020F0;
#define djyasinzou_room_18DL_005170 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_005170"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_005170[] = djyasinzou_room_18DL_005170;
#define djyasinzou_room_18DL_001900 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_001900"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001900[] = djyasinzou_room_18DL_001900;
#define djyasinzou_room_18DL_005408 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_005408"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_005408[] = djyasinzou_room_18DL_005408;
#define djyasinzou_room_18Tex_0054E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0054E0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0054E0[] = djyasinzou_room_18Tex_0054E0;
#define djyasinzou_room_18DL_001D20 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_001D20"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001D20[] = djyasinzou_room_18DL_001D20;
#define djyasinzou_room_18Tex_003CF0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_003CF0"
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static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_003CF0[] = djyasinzou_room_18Tex_003CF0;
#define djyasinzou_room_18DL_001FA8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18DL_001FA8"
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static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001FA8[] = djyasinzou_room_18DL_001FA8;
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#define djyasinzou_room_18Tex_0030F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0030F0"
static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0030F0[] = djyasinzou_room_18Tex_0030F0;