Shipwright/soh/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgSpiritBossNabooruKnuckleIntroCs "__OTR__scenes/nonmq/jyasinboss_scene/gSpiritBossNabooruKnuckleIntroCs"
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static const ALIGN_ASSET(2) char gSpiritBossNabooruKnuckleIntroCs[] = dgSpiritBossNabooruKnuckleIntroCs;
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#define dgSpiritBossNabooruKnuckleDefeatCs "__OTR__scenes/nonmq/jyasinboss_scene/gSpiritBossNabooruKnuckleDefeatCs"
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static const ALIGN_ASSET(2) char gSpiritBossNabooruKnuckleDefeatCs[] = dgSpiritBossNabooruKnuckleDefeatCs;
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#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"
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static const ALIGN_ASSET(2) char jyasinboss_sceneCollisionHeader_002B80[] = djyasinboss_sceneCollisionHeader_002B80;
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#define djyasinboss_sceneTex_007CF0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneTex_007CF0"
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static const ALIGN_ASSET(2) char jyasinboss_sceneTex_007CF0[] = djyasinboss_sceneTex_007CF0;
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#define djyasinboss_sceneTex_006CF0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneTex_006CF0"
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static const ALIGN_ASSET(2) char jyasinboss_sceneTex_006CF0[] = djyasinboss_sceneTex_006CF0;
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#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"
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#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"
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#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"