Shipwright/soh/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.h

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#pragma once
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#include "align_asset_macro.h"
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#define djyasinboss_room_0DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0DL_0007B0"
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static const ALIGN_ASSET(2) char jyasinboss_room_0DL_0007B0[] = djyasinboss_room_0DL_0007B0;
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#define djyasinboss_room_0Tex_0007C8 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Tex_0007C8"
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static const ALIGN_ASSET(2) char jyasinboss_room_0Tex_0007C8[] = djyasinboss_room_0Tex_0007C8;
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#define djyasinboss_room_0Set_000080DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Set_000080DL_0007B0"
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static const ALIGN_ASSET(2) char jyasinboss_room_0Set_000080DL_0007B0[] = djyasinboss_room_0Set_000080DL_0007B0;
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#define djyasinboss_room_0Set_0000C0DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Set_0000C0DL_0007B0"
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static const ALIGN_ASSET(2) char jyasinboss_room_0Set_0000C0DL_0007B0[] = djyasinboss_room_0Set_0000C0DL_0007B0;
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#define djyasinboss_room_0Set_000100DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Set_000100DL_0007B0"
static const ALIGN_ASSET(2) char jyasinboss_room_0Set_000100DL_0007B0[] = djyasinboss_room_0Set_000100DL_0007B0;