Shipwright/soh/assets/scenes/dungeons/gerudoway/gerudoway_room_5.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgerudoway_room_5DL_002BA0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_002BA0"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_002BA0[] = dgerudoway_room_5DL_002BA0;
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#define dgerudoway_room_5DL_004170 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_004170"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_004170[] = dgerudoway_room_5DL_004170;
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#define dgerudoway_room_5DL_002EB0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_002EB0"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_002EB0[] = dgerudoway_room_5DL_002EB0;
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#define dgerudoway_room_5DL_0043F0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_0043F0"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_0043F0[] = dgerudoway_room_5DL_0043F0;
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#define dgerudoway_room_5DL_004C68 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_004C68"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_004C68[] = dgerudoway_room_5DL_004C68;
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#define dgerudoway_room_5DL_001DE8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_001DE8"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_001DE8[] = dgerudoway_room_5DL_001DE8;
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#define dgerudoway_room_5DL_002770 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_002770"
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static const ALIGN_ASSET(2) char gerudoway_room_5DL_002770[] = dgerudoway_room_5DL_002770;
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#define dgerudoway_room_5Tex_002FF8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5Tex_002FF8"
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static const ALIGN_ASSET(2) char gerudoway_room_5Tex_002FF8[] = dgerudoway_room_5Tex_002FF8;
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#define dgerudoway_room_5Tex_0037F8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5Tex_0037F8"
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static const ALIGN_ASSET(2) char gerudoway_room_5Tex_0037F8[] = dgerudoway_room_5Tex_0037F8;
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#define dgerudoway_room_5DL_0014C0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_5DL_0014C0"
static const ALIGN_ASSET(2) char gerudoway_room_5DL_0014C0[] = dgerudoway_room_5DL_0014C0;