Shipwright/soh/assets/scenes/dungeons/gerudoway/gerudoway_room_2.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgerudoway_room_2DL_001E40 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_001E40"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_001E40[] = dgerudoway_room_2DL_001E40;
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#define dgerudoway_room_2DL_003410 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_003410"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_003410[] = dgerudoway_room_2DL_003410;
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#define dgerudoway_room_2DL_002150 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_002150"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_002150[] = dgerudoway_room_2DL_002150;
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#define dgerudoway_room_2DL_003690 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_003690"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_003690[] = dgerudoway_room_2DL_003690;
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#define dgerudoway_room_2DL_003CC8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_003CC8"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_003CC8[] = dgerudoway_room_2DL_003CC8;
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#define dgerudoway_room_2DL_001518 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_001518"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_001518[] = dgerudoway_room_2DL_001518;
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#define dgerudoway_room_2DL_001A98 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_001A98"
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static const ALIGN_ASSET(2) char gerudoway_room_2DL_001A98[] = dgerudoway_room_2DL_001A98;
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#define dgerudoway_room_2Tex_002298 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2Tex_002298"
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static const ALIGN_ASSET(2) char gerudoway_room_2Tex_002298[] = dgerudoway_room_2Tex_002298;
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#define dgerudoway_room_2Tex_002A98 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2Tex_002A98"
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static const ALIGN_ASSET(2) char gerudoway_room_2Tex_002A98[] = dgerudoway_room_2Tex_002A98;
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#define dgerudoway_room_2DL_000E80 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_2DL_000E80"
static const ALIGN_ASSET(2) char gerudoway_room_2DL_000E80[] = dgerudoway_room_2DL_000E80;