Shipwright/soh/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganontikasonogo_sceneCollisionHeader_002ACC "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_sceneCollisionHeader_002ACC"
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static const ALIGN_ASSET(2) char ganontikasonogo_sceneCollisionHeader_002ACC[] = dganontikasonogo_sceneCollisionHeader_002ACC;
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#define dganontikasonogo_sceneTex_002B00 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_sceneTex_002B00"
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static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_002B00[] = dganontikasonogo_sceneTex_002B00;
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#define dganontikasonogo_sceneTex_003B00 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_sceneTex_003B00"
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_003B00[] = dganontikasonogo_sceneTex_003B00;