Shipwright/soh/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganontikasonogo_room_1DL_006BE8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1DL_006BE8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_1DL_006BE8[] = dganontikasonogo_room_1DL_006BE8;
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#define dganontikasonogo_room_1Tex_006C60 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_006C60"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_006C60[] = dganontikasonogo_room_1Tex_006C60;
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#define dganontikasonogo_room_1Tex_007460 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_007460"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_007460[] = dganontikasonogo_room_1Tex_007460;
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#define dganontikasonogo_room_1Tex_008460 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_008460"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_008460[] = dganontikasonogo_room_1Tex_008460;
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#define dganontikasonogo_room_1DL_009710 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1DL_009710"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_1DL_009710[] = dganontikasonogo_room_1DL_009710;
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#define dganontikasonogo_room_1Tex_009720 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_009720"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_009720[] = dganontikasonogo_room_1Tex_009720;