Shipwright/soh/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganontikasonogo_room_0DL_0091C0 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0DL_0091C0"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0DL_0091C0[] = dganontikasonogo_room_0DL_0091C0;
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#define dganontikasonogo_room_0Tex_00B2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00B2D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00B2D8[] = dganontikasonogo_room_0Tex_00B2D8;
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#define dganontikasonogo_room_0Tex_00D2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00D2D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00D2D8[] = dganontikasonogo_room_0Tex_00D2D8;
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#define dganontikasonogo_room_0Tex_014AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_014AD8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_014AD8[] = dganontikasonogo_room_0Tex_014AD8;
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#define dganontikasonogo_room_0Tex_0142D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0142D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0142D8[] = dganontikasonogo_room_0Tex_0142D8;
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#define dganontikasonogo_room_0Tex_0132D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0132D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0132D8[] = dganontikasonogo_room_0Tex_0132D8;
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#define dganontikasonogo_room_0Tex_00F2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00F2D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00F2D8[] = dganontikasonogo_room_0Tex_00F2D8;
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#define dganontikasonogo_room_0Tex_00E2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00E2D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00E2D8[] = dganontikasonogo_room_0Tex_00E2D8;
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#define dganontikasonogo_room_0Tex_00A2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00A2D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00A2D8[] = dganontikasonogo_room_0Tex_00A2D8;
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#define dganontikasonogo_room_0Tex_00FAD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00FAD8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00FAD8[] = dganontikasonogo_room_0Tex_00FAD8;
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#define dganontikasonogo_room_0Tex_0092D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0092D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0092D8[] = dganontikasonogo_room_0Tex_0092D8;
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#define dganontikasonogo_room_0Tex_012AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_012AD8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_012AD8[] = dganontikasonogo_room_0Tex_012AD8;
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#define dganontikasonogo_room_0TLUT_0092B8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0TLUT_0092B8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0TLUT_0092B8[] = dganontikasonogo_room_0TLUT_0092B8;
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#define dganontikasonogo_room_0Tex_0122D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0122D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0122D8[] = dganontikasonogo_room_0Tex_0122D8;
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#define dganontikasonogo_room_0Tex_011AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_011AD8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_011AD8[] = dganontikasonogo_room_0Tex_011AD8;
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#define dganontikasonogo_room_0Tex_0112D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0112D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0112D8[] = dganontikasonogo_room_0Tex_0112D8;
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#define dganontikasonogo_room_0Tex_010AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_010AD8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_010AD8[] = dganontikasonogo_room_0Tex_010AD8;
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#define dganontikasonogo_room_0Tex_00C2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00C2D8"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00C2D8[] = dganontikasonogo_room_0Tex_00C2D8;
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#define dganontikasonogo_room_0DL_016B48 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0DL_016B48"
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static const ALIGN_ASSET(2) char ganontikasonogo_room_0DL_016B48[] = dganontikasonogo_room_0DL_016B48;
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#define dganontikasonogo_room_0Tex_016B78 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_016B78"
static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_016B78[] = dganontikasonogo_room_0Tex_016B78;