Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_6.h

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#pragma once
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#include "align_asset_macro.h"
#define dganontika_room_6DL_00A250 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_00A250"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_00A250[] = dganontika_room_6DL_00A250;
#define dganontika_room_6Tex_00D700 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00D700"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00D700[] = dganontika_room_6Tex_00D700;
#define dganontika_room_6Tex_00C900 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00C900"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00C900[] = dganontika_room_6Tex_00C900;
#define dganontika_room_6Tex_00CB00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00CB00"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00CB00[] = dganontika_room_6Tex_00CB00;
#define dganontika_room_6Tex_00CD00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00CD00"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00CD00[] = dganontika_room_6Tex_00CD00;
#define dganontika_room_6DL_007980 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_007980"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_007980[] = dganontika_room_6DL_007980;
#define dganontika_room_6DL_0018F8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0018F8"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_0018F8[] = dganontika_room_6DL_0018F8;
#define dganontika_room_6Tex_00CF00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00CF00"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00CF00[] = dganontika_room_6Tex_00CF00;
#define dganontika_room_6TLUT_00B4E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6TLUT_00B4E0"
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static const ALIGN_ASSET(2) char ganontika_room_6TLUT_00B4E0[] = dganontika_room_6TLUT_00B4E0;
#define dganontika_room_6DL_00EB30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_00EB30"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_00EB30[] = dganontika_room_6DL_00EB30;
#define dganontika_room_6Tex_00EC58 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00EC58"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00EC58[] = dganontika_room_6Tex_00EC58;
#define dganontika_room_6DL_0010E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0010E0"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_0010E0[] = dganontika_room_6DL_0010E0;
#define dganontika_room_6Tex_00D900 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00D900"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00D900[] = dganontika_room_6Tex_00D900;
#define dganontika_room_6DL_0015E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0015E0"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_0015E0[] = dganontika_room_6DL_0015E0;
#define dganontika_room_6Tex_00C100 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00C100"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00C100[] = dganontika_room_6Tex_00C100;
#define dganontika_room_6DL_001D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_001D18"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_001D18[] = dganontika_room_6DL_001D18;
#define dganontika_room_6Tex_00B500 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00B500"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00B500[] = dganontika_room_6Tex_00B500;
#define dganontika_room_6DL_0023A0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0023A0"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_0023A0[] = dganontika_room_6DL_0023A0;
#define dganontika_room_6Tex_00B900 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00B900"
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static const ALIGN_ASSET(2) char ganontika_room_6Tex_00B900[] = dganontika_room_6Tex_00B900;
#define dganontika_room_6DL_002C20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_002C20"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_002C20[] = dganontika_room_6DL_002C20;
#define dganontika_room_6DL_003640 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_003640"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_003640[] = dganontika_room_6DL_003640;
#define dganontika_room_6DL_004308 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_004308"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_004308[] = dganontika_room_6DL_004308;
#define dganontika_room_6DL_004E30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_004E30"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_004E30[] = dganontika_room_6DL_004E30;
#define dganontika_room_6DL_005850 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_005850"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_005850[] = dganontika_room_6DL_005850;
#define dganontika_room_6DL_006168 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_006168"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_006168[] = dganontika_room_6DL_006168;
#define dganontika_room_6DL_0003F0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0003F0"
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static const ALIGN_ASSET(2) char ganontika_room_6DL_0003F0[] = dganontika_room_6DL_0003F0;
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#define dganontika_room_6DL_0009E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0009E0"
static const ALIGN_ASSET(2) char ganontika_room_6DL_0009E0[] = dganontika_room_6DL_0009E0;