Shipwright/soh/assets/scenes/dungeons/ganon/ganon_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganon_sceneCollisionHeader_00E7A0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneCollisionHeader_00E7A0"
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static const ALIGN_ASSET(2) char ganon_sceneCollisionHeader_00E7A0[] = dganon_sceneCollisionHeader_00E7A0;
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#define dganon_sceneTex_00FBA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FBA8"
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static const ALIGN_ASSET(2) char ganon_sceneTex_00FBA8[] = dganon_sceneTex_00FBA8;
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#define dganon_sceneTLUT_00E7D0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E7D0"
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static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E7D0[] = dganon_sceneTLUT_00E7D0;
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#define dganon_sceneTex_00EFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00EFA8"
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static const ALIGN_ASSET(2) char ganon_sceneTex_00EFA8[] = dganon_sceneTex_00EFA8;
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#define dganon_sceneTLUT_00EDA0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EDA0"
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static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EDA0[] = dganon_sceneTLUT_00EDA0;
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#define dganon_sceneTex_00F3A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F3A8"
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static const ALIGN_ASSET(2) char ganon_sceneTex_00F3A8[] = dganon_sceneTex_00F3A8;
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#define dganon_sceneTex_00F7A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F7A8"
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static const ALIGN_ASSET(2) char ganon_sceneTex_00F7A8[] = dganon_sceneTex_00F7A8;
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#define dganon_sceneTex_00FFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FFA8"
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static const ALIGN_ASSET(2) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA8;
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#define dganon_sceneTLUT_00EBE0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EBE0"
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static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0;
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#define dganon_sceneTLUT_00E9D8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E9D8"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8;