Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_7.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganon_room_7DL_0071C8 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7DL_0071C8"
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static const ALIGN_ASSET(2) char ganon_room_7DL_0071C8[] = dganon_room_7DL_0071C8;
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#define dganon_room_7Tex_0085E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_0085E0"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_0085E0[] = dganon_room_7Tex_0085E0;
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#define dganon_room_7Tex_0089E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_0089E0"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_0089E0[] = dganon_room_7Tex_0089E0;
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#define dganon_room_7Tex_007DE0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_007DE0"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_007DE0[] = dganon_room_7Tex_007DE0;
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#define dganon_room_7Tex_0075E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_0075E0"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_0075E0[] = dganon_room_7Tex_0075E0;
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#define dganon_room_7Tex_0091E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_0091E0"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_0091E0[] = dganon_room_7Tex_0091E0;
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#define dganon_room_7Tex_0071E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_0071E0"
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static const ALIGN_ASSET(2) char ganon_room_7Tex_0071E0[] = dganon_room_7Tex_0071E0;
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#define dganon_room_7DL_009F88 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7DL_009F88"
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static const ALIGN_ASSET(2) char ganon_room_7DL_009F88[] = dganon_room_7DL_009F88;
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#define dganon_room_7Tex_009F98 "__OTR__scenes/nonmq/ganon_scene/ganon_room_7Tex_009F98"
static const ALIGN_ASSET(2) char ganon_room_7Tex_009F98[] = dganon_room_7Tex_009F98;