Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_5.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganon_room_5DL_005AF8 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5DL_005AF8"
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static const ALIGN_ASSET(2) char ganon_room_5DL_005AF8[] = dganon_room_5DL_005AF8;
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#define dganon_room_5Tex_007F08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_007F08"
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static const ALIGN_ASSET(2) char ganon_room_5Tex_007F08[] = dganon_room_5Tex_007F08;
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#define dganon_room_5Tex_007B08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_007B08"
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static const ALIGN_ASSET(2) char ganon_room_5Tex_007B08[] = dganon_room_5Tex_007B08;
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#define dganon_room_5Tex_005B08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_005B08"
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static const ALIGN_ASSET(2) char ganon_room_5Tex_005B08[] = dganon_room_5Tex_005B08;
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#define dganon_room_5Tex_008308 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_008308"
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static const ALIGN_ASSET(2) char ganon_room_5Tex_008308[] = dganon_room_5Tex_008308;
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#define dganon_room_5Tex_006B08 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_006B08"
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static const ALIGN_ASSET(2) char ganon_room_5Tex_006B08[] = dganon_room_5Tex_006B08;
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#define dganon_room_5Tex_006308 "__OTR__scenes/nonmq/ganon_scene/ganon_room_5Tex_006308"
static const ALIGN_ASSET(2) char ganon_room_5Tex_006308[] = dganon_room_5Tex_006308;