Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_16.h

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#pragma once
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#include "align_asset_macro.h"
#define dddan_room_16DL_0009D0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0009D0"
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static const ALIGN_ASSET(2) char ddan_room_16DL_0009D0[] = dddan_room_16DL_0009D0;
#define dddan_room_16Tex_005158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_005158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_005158[] = dddan_room_16Tex_005158;
#define dddan_room_16Tex_004158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_004158[] = dddan_room_16Tex_004158;
#define dddan_room_16Tex_004958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004958"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_004958[] = dddan_room_16Tex_004958;
#define dddan_room_16DL_0019B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0019B8"
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static const ALIGN_ASSET(2) char ddan_room_16DL_0019B8[] = dddan_room_16DL_0019B8;
#define dddan_room_16Tex_003158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_003158[] = dddan_room_16Tex_003158;
#define dddan_room_16Tex_002158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_002158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_002158[] = dddan_room_16Tex_002158;
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#define dddan_room_16Tex_003958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003958"
static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;