Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_9.h

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#pragma once
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#include "align_asset_macro.h"
#define dbdan_room_9DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9DL_003790"
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static const ALIGN_ASSET(2) char bdan_room_9DL_003790[] = dbdan_room_9DL_003790;
#define dbdan_room_9Tex_003828 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Tex_003828"
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static const ALIGN_ASSET(2) char bdan_room_9Tex_003828[] = dbdan_room_9Tex_003828;
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#define dbdan_room_9Set_0000A0DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Set_0000A0DL_003790"
static const ALIGN_ASSET(2) char bdan_room_9Set_0000A0DL_003790[] = dbdan_room_9Set_0000A0DL_003790;