Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_8.h

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#pragma once
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#include "align_asset_macro.h"
#define dbdan_room_8DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8DL_0037A8"
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static const ALIGN_ASSET(2) char bdan_room_8DL_0037A8[] = dbdan_room_8DL_0037A8;
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#define dbdan_room_8Set_0000A0DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8Set_0000A0DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8Set_0000A0DL_0037A8[] = dbdan_room_8Set_0000A0DL_0037A8;