Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_4.h

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#pragma once
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#include "align_asset_macro.h"
#define dbdan_room_4DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_002B20"
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static const ALIGN_ASSET(2) char bdan_room_4DL_002B20[] = dbdan_room_4DL_002B20;
#define dbdan_room_4Tex_002B30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002B30"
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static const ALIGN_ASSET(2) char bdan_room_4Tex_002B30[] = dbdan_room_4Tex_002B30;
#define dbdan_room_4Tex_002F30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002F30"
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static const ALIGN_ASSET(2) char bdan_room_4Tex_002F30[] = dbdan_room_4Tex_002F30;
#define dbdan_room_4Tex_003730 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_003730"
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static const ALIGN_ASSET(2) char bdan_room_4Tex_003730[] = dbdan_room_4Tex_003730;
#define dbdan_room_4DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_0040F0"
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static const ALIGN_ASSET(2) char bdan_room_4DL_0040F0[] = dbdan_room_4DL_0040F0;
#define dbdan_room_4Set_000170DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Set_000170DL_002B20"
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static const ALIGN_ASSET(2) char bdan_room_4Set_000170DL_002B20[] = dbdan_room_4Set_000170DL_002B20;
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#define dbdan_room_4Set_000170DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Set_000170DL_0040F0"
static const ALIGN_ASSET(2) char bdan_room_4Set_000170DL_0040F0[] = dbdan_room_4Set_000170DL_0040F0;