Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.h

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#pragma once
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#include "align_asset_macro.h"
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#define dMIZUsin_room_13DL_000130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13DL_000130"
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static const ALIGN_ASSET(2) char MIZUsin_room_13DL_000130[] = dMIZUsin_room_13DL_000130;
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#define dMIZUsin_room_13Tex_0001F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13Tex_0001F8"
static const ALIGN_ASSET(2) char MIZUsin_room_13Tex_0001F8[] = dMIZUsin_room_13Tex_0001F8;