Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_24.h

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#pragma once
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#include "align_asset_macro.h"
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#define dHIDAN_room_24DL_003A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003A10"
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static const ALIGN_ASSET(2) char HIDAN_room_24DL_003A10[] = dHIDAN_room_24DL_003A10;
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#define dHIDAN_room_24Tex_004D38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004D38"
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static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004D38[] = dHIDAN_room_24Tex_004D38;
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#define dHIDAN_room_24DL_0019B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0019B0"
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static const ALIGN_ASSET(2) char HIDAN_room_24DL_0019B0[] = dHIDAN_room_24DL_0019B0;
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#define dHIDAN_room_24Tex_004938 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004938"
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static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004938[] = dHIDAN_room_24Tex_004938;
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#define dHIDAN_room_24Tex_003B38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003B38"
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static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003B38[] = dHIDAN_room_24Tex_003B38;
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#define dHIDAN_room_24Tex_003F38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003F38"
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static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003F38[] = dHIDAN_room_24Tex_003F38;
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#define dHIDAN_room_24Tex_004338 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004338"
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static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004338[] = dHIDAN_room_24Tex_004338;
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#define dHIDAN_room_24Tex_004738 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004738"
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static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004738[] = dHIDAN_room_24Tex_004738;
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#define dHIDAN_room_24DL_003660 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003660"
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static const ALIGN_ASSET(2) char HIDAN_room_24DL_003660[] = dHIDAN_room_24DL_003660;
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#define dHIDAN_room_24DL_0030C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0030C0"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_0030C0[] = dHIDAN_room_24DL_0030C0;