Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_21.h

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#pragma once
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#include "align_asset_macro.h"
#define dHIDAN_room_21DL_0003E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_0003E8"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_0003E8[] = dHIDAN_room_21DL_0003E8;
#define dHIDAN_room_21Tex_007478 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_007478"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_007478[] = dHIDAN_room_21Tex_007478;
#define dHIDAN_room_21DL_000230 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_000230"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_000230[] = dHIDAN_room_21DL_000230;
#define dHIDAN_room_21Tex_007C78 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_007C78"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_007C78[] = dHIDAN_room_21Tex_007C78;
#define dHIDAN_room_21DL_003FF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_003FF8"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_003FF8[] = dHIDAN_room_21DL_003FF8;
#define dHIDAN_room_21DL_004348 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_004348"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_004348[] = dHIDAN_room_21DL_004348;
#define dHIDAN_room_21DL_003AF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_003AF0"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_003AF0[] = dHIDAN_room_21DL_003AF0;
#define dHIDAN_room_21Tex_004E78 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_004E78"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_004E78[] = dHIDAN_room_21Tex_004E78;
#define dHIDAN_room_21DL_003458 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_003458"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_003458[] = dHIDAN_room_21DL_003458;
#define dHIDAN_room_21DL_002F58 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_002F58"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_002F58[] = dHIDAN_room_21DL_002F58;
#define dHIDAN_room_21DL_002560 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_002560"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_002560[] = dHIDAN_room_21DL_002560;
#define dHIDAN_room_21Tex_004478 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_004478"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_004478[] = dHIDAN_room_21Tex_004478;
#define dHIDAN_room_21Tex_005678 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_005678"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_005678[] = dHIDAN_room_21Tex_005678;
#define dHIDAN_room_21DL_0010C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_0010C0"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_0010C0[] = dHIDAN_room_21DL_0010C0;
#define dHIDAN_room_21Tex_007278 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_007278"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_007278[] = dHIDAN_room_21Tex_007278;
#define dHIDAN_room_21Tex_005E78 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_005E78"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_005E78[] = dHIDAN_room_21Tex_005E78;
#define dHIDAN_room_21Tex_004678 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_004678"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_004678[] = dHIDAN_room_21Tex_004678;
#define dHIDAN_room_21Tex_006678 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_006678"
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static const ALIGN_ASSET(2) char HIDAN_room_21Tex_006678[] = dHIDAN_room_21Tex_006678;
#define dHIDAN_room_21DL_000838 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_000838"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_000838[] = dHIDAN_room_21DL_000838;
#define dHIDAN_room_21DL_000670 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21DL_000670"
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static const ALIGN_ASSET(2) char HIDAN_room_21DL_000670[] = dHIDAN_room_21DL_000670;
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#define dHIDAN_room_21Tex_006A78 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_21Tex_006A78"
static const ALIGN_ASSET(2) char HIDAN_room_21Tex_006A78[] = dHIDAN_room_21Tex_006A78;