Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_21.h

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#pragma once
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#include "align_asset_macro.h"
#define dHAKAdan_room_21DL_006690 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_006690"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_006690[] = dHAKAdan_room_21DL_006690;
#define dHAKAdan_room_21Tex_007800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_007800"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_007800[] = dHAKAdan_room_21Tex_007800;
#define dHAKAdan_room_21Tex_007600 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_007600"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_007600[] = dHAKAdan_room_21Tex_007600;
#define dHAKAdan_room_21Tex_009800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_009800"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_009800[] = dHAKAdan_room_21Tex_009800;
#define dHAKAdan_room_21Tex_008800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_008800"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_008800[] = dHAKAdan_room_21Tex_008800;
#define dHAKAdan_room_21Tex_009000 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_009000"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_009000[] = dHAKAdan_room_21Tex_009000;
#define dHAKAdan_room_21DL_001A60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_001A60"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_001A60[] = dHAKAdan_room_21DL_001A60;
#define dHAKAdan_room_21Tex_00A800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00A800"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A800[] = dHAKAdan_room_21Tex_00A800;
#define dHAKAdan_room_21DL_005110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005110"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005110[] = dHAKAdan_room_21DL_005110;
#define dHAKAdan_room_21DL_003DB8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_003DB8"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_003DB8[] = dHAKAdan_room_21DL_003DB8;
#define dHAKAdan_room_21Tex_00AA00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00AA00"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00AA00[] = dHAKAdan_room_21Tex_00AA00;
#define dHAKAdan_room_21DL_000AA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_000AA8"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_000AA8[] = dHAKAdan_room_21DL_000AA8;
#define dHAKAdan_room_21DL_005768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005768"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005768[] = dHAKAdan_room_21DL_005768;
#define dHAKAdan_room_21DL_000710 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_000710"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_000710[] = dHAKAdan_room_21DL_000710;
#define dHAKAdan_room_21DL_00ACC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_00ACC0"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_00ACC0[] = dHAKAdan_room_21DL_00ACC0;
#define dHAKAdan_room_21Tex_00ADA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00ADA8"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00ADA8[] = dHAKAdan_room_21Tex_00ADA8;
#define dHAKAdan_room_21DL_005500 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005500"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005500[] = dHAKAdan_room_21DL_005500;
#define dHAKAdan_room_21Tex_006E00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_006E00"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_006E00[] = dHAKAdan_room_21Tex_006E00;
#define dHAKAdan_room_21DL_002CE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_002CE8"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_002CE8[] = dHAKAdan_room_21DL_002CE8;
#define dHAKAdan_room_21DL_0010D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0010D0"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0010D0[] = dHAKAdan_room_21DL_0010D0;
#define dHAKAdan_room_21Tex_00A000 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00A000"
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A000[] = dHAKAdan_room_21Tex_00A000;
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#define dHAKAdan_room_21DL_0047A0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0047A0"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0047A0[] = dHAKAdan_room_21DL_0047A0;