Shipwright/soh/assets/objects/object_oA7/object_oA7.h

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#pragma once
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#include "align_asset_macro.h"
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#define dobject_oA7_Skel_00000260 "__OTR__objects/object_oA7/object_oA7_Skel_00000260"
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static const ALIGN_ASSET(2) char object_oA7_Skel_00000260[] = dobject_oA7_Skel_00000260;
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#define dobject_oA7_DL_000002C8 "__OTR__objects/object_oA7/object_oA7_DL_000002C8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000002C8[] = dobject_oA7_DL_000002C8;
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#define dobject_oA7_DL_000003E8 "__OTR__objects/object_oA7/object_oA7_DL_000003E8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000003E8[] = dobject_oA7_DL_000003E8;
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#define dobject_oA7_DL_000004B8 "__OTR__objects/object_oA7/object_oA7_DL_000004B8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000004B8[] = dobject_oA7_DL_000004B8;
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#define dobject_oA7_DL_00000568 "__OTR__objects/object_oA7/object_oA7_DL_00000568"
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static const ALIGN_ASSET(2) char object_oA7_DL_00000568[] = dobject_oA7_DL_00000568;
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#define dobject_oA7_DL_00000600 "__OTR__objects/object_oA7/object_oA7_DL_00000600"
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static const ALIGN_ASSET(2) char object_oA7_DL_00000600[] = dobject_oA7_DL_00000600;
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#define dobject_oA7_DL_000006D8 "__OTR__objects/object_oA7/object_oA7_DL_000006D8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000006D8[] = dobject_oA7_DL_000006D8;
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#define dobject_oA7_DL_000007C8 "__OTR__objects/object_oA7/object_oA7_DL_000007C8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000007C8[] = dobject_oA7_DL_000007C8;
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#define dobject_oA7_DL_000008E8 "__OTR__objects/object_oA7/object_oA7_DL_000008E8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000008E8[] = dobject_oA7_DL_000008E8;
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#define dobject_oA7_DL_000009B8 "__OTR__objects/object_oA7/object_oA7_DL_000009B8"
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static const ALIGN_ASSET(2) char object_oA7_DL_000009B8[] = dobject_oA7_DL_000009B8;
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#define dobject_oA7_DL_00000A68 "__OTR__objects/object_oA7/object_oA7_DL_00000A68"
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static const ALIGN_ASSET(2) char object_oA7_DL_00000A68[] = dobject_oA7_DL_00000A68;
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#define dobject_oA7_DL_00000B00 "__OTR__objects/object_oA7/object_oA7_DL_00000B00"
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static const ALIGN_ASSET(2) char object_oA7_DL_00000B00[] = dobject_oA7_DL_00000B00;
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#define dobject_oA7_DL_00000BD8 "__OTR__objects/object_oA7/object_oA7_DL_00000BD8"
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static const ALIGN_ASSET(2) char object_oA7_DL_00000BD8[] = dobject_oA7_DL_00000BD8;
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#define dobject_oA7_DL_00000EE8 "__OTR__objects/object_oA7/object_oA7_DL_00000EE8"
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static const ALIGN_ASSET(2) char object_oA7_DL_00000EE8[] = dobject_oA7_DL_00000EE8;
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#define dobject_oA7_DL_00001068 "__OTR__objects/object_oA7/object_oA7_DL_00001068"
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static const ALIGN_ASSET(2) char object_oA7_DL_00001068[] = dobject_oA7_DL_00001068;
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#define dobject_oA7_DL_00001218 "__OTR__objects/object_oA7/object_oA7_DL_00001218"
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static const ALIGN_ASSET(2) char object_oA7_DL_00001218[] = dobject_oA7_DL_00001218;
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#define dobject_oA7_Tex_000012C8 "__OTR__objects/object_oA7/object_oA7_Tex_000012C8"
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static const ALIGN_ASSET(2) char object_oA7_Tex_000012C8[] = dobject_oA7_Tex_000012C8;
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#define dobject_oA7_Tex_00001348 "__OTR__objects/object_oA7/object_oA7_Tex_00001348"
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static const ALIGN_ASSET(2) char object_oA7_Tex_00001348[] = dobject_oA7_Tex_00001348;
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#define dobject_oA7_Tex_000013C8 "__OTR__objects/object_oA7/object_oA7_Tex_000013C8"
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static const ALIGN_ASSET(2) char object_oA7_Tex_000013C8[] = dobject_oA7_Tex_000013C8;
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#define dobject_oA7_Tex_000014C8 "__OTR__objects/object_oA7/object_oA7_Tex_000014C8"
static const ALIGN_ASSET(2) char object_oA7_Tex_000014C8[] = dobject_oA7_Tex_000014C8;