Shipwright/soh/assets/objects/object_md/object_md.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgMidoSkel "__OTR__objects/object_md/gMidoSkel"
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static const ALIGN_ASSET(2) char gMidoSkel[] = dgMidoSkel;
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#define dgMidoWaistDL "__OTR__objects/object_md/gMidoWaistDL"
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static const ALIGN_ASSET(2) char gMidoWaistDL[] = dgMidoWaistDL;
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#define dgMidoLeftThighDL "__OTR__objects/object_md/gMidoLeftThighDL"
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static const ALIGN_ASSET(2) char gMidoLeftThighDL[] = dgMidoLeftThighDL;
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#define dgMidoLeftLegDL "__OTR__objects/object_md/gMidoLeftLegDL"
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static const ALIGN_ASSET(2) char gMidoLeftLegDL[] = dgMidoLeftLegDL;
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#define dgMidoLeftFootDL "__OTR__objects/object_md/gMidoLeftFootDL"
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static const ALIGN_ASSET(2) char gMidoLeftFootDL[] = dgMidoLeftFootDL;
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#define dgMidoRightThighDL "__OTR__objects/object_md/gMidoRightThighDL"
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static const ALIGN_ASSET(2) char gMidoRightThighDL[] = dgMidoRightThighDL;
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#define dgMidoRightLegDL "__OTR__objects/object_md/gMidoRightLegDL"
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static const ALIGN_ASSET(2) char gMidoRightLegDL[] = dgMidoRightLegDL;
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#define dgMidoRightFootDL "__OTR__objects/object_md/gMidoRightFootDL"
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static const ALIGN_ASSET(2) char gMidoRightFootDL[] = dgMidoRightFootDL;
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#define dgMidoTorsoDL "__OTR__objects/object_md/gMidoTorsoDL"
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static const ALIGN_ASSET(2) char gMidoTorsoDL[] = dgMidoTorsoDL;
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#define dgMidoLeftUpperArmDL "__OTR__objects/object_md/gMidoLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gMidoLeftUpperArmDL[] = dgMidoLeftUpperArmDL;
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#define dgMidoLeftForearmDL "__OTR__objects/object_md/gMidoLeftForearmDL"
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static const ALIGN_ASSET(2) char gMidoLeftForearmDL[] = dgMidoLeftForearmDL;
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#define dgMidoLeftHandDL "__OTR__objects/object_md/gMidoLeftHandDL"
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static const ALIGN_ASSET(2) char gMidoLeftHandDL[] = dgMidoLeftHandDL;
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#define dgMidoRightUpperArmDL "__OTR__objects/object_md/gMidoRightUpperArmDL"
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static const ALIGN_ASSET(2) char gMidoRightUpperArmDL[] = dgMidoRightUpperArmDL;
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#define dgMidoRightForearmDL "__OTR__objects/object_md/gMidoRightForearmDL"
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static const ALIGN_ASSET(2) char gMidoRightForearmDL[] = dgMidoRightForearmDL;
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#define dgMidoRightHandDL "__OTR__objects/object_md/gMidoRightHandDL"
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static const ALIGN_ASSET(2) char gMidoRightHandDL[] = dgMidoRightHandDL;
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#define dgMidoHeadDL "__OTR__objects/object_md/gMidoHeadDL"
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static const ALIGN_ASSET(2) char gMidoHeadDL[] = dgMidoHeadDL;
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#define dgMido1TLUT "__OTR__objects/object_md/gMido1TLUT"
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static const ALIGN_ASSET(2) char gMido1TLUT[] = dgMido1TLUT;
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#define dgMido2TLUT "__OTR__objects/object_md/gMido2TLUT"
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static const ALIGN_ASSET(2) char gMido2TLUT[] = dgMido2TLUT;
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#define dgMido3TLUT "__OTR__objects/object_md/gMido3TLUT"
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static const ALIGN_ASSET(2) char gMido3TLUT[] = dgMido3TLUT;
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#define dgMidoEyeOpenTex "__OTR__objects/object_md/gMidoEyeOpenTex"
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static const ALIGN_ASSET(2) char gMidoEyeOpenTex[] = dgMidoEyeOpenTex;
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#define dgMidoEyeHalfTex "__OTR__objects/object_md/gMidoEyeHalfTex"
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static const ALIGN_ASSET(2) char gMidoEyeHalfTex[] = dgMidoEyeHalfTex;
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#define dgMidoEyeClosedTex "__OTR__objects/object_md/gMidoEyeClosedTex"
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static const ALIGN_ASSET(2) char gMidoEyeClosedTex[] = dgMidoEyeClosedTex;
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#define dgMidoEyeAngryTex "__OTR__objects/object_md/gMidoEyeAngryTex"
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static const ALIGN_ASSET(2) char gMidoEyeAngryTex[] = dgMidoEyeAngryTex;
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#define dgMidoEyeLookingUpTex "__OTR__objects/object_md/gMidoEyeLookingUpTex"
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static const ALIGN_ASSET(2) char gMidoEyeLookingUpTex[] = dgMidoEyeLookingUpTex;
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#define dgMidoGradientTex "__OTR__objects/object_md/gMidoGradientTex"
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static const ALIGN_ASSET(2) char gMidoGradientTex[] = dgMidoGradientTex;
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#define dgMidoTex_D20 "__OTR__objects/object_md/gMidoTex_D20"
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static const ALIGN_ASSET(2) char gMidoTex_D20[] = dgMidoTex_D20;
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#define dgMidoTex_DA0 "__OTR__objects/object_md/gMidoTex_DA0"
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static const ALIGN_ASSET(2) char gMidoTex_DA0[] = dgMidoTex_DA0;
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#define dgMidoHairCurl1Tex "__OTR__objects/object_md/gMidoHairCurl1Tex"
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static const ALIGN_ASSET(2) char gMidoHairCurl1Tex[] = dgMidoHairCurl1Tex;
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#define dgMidoTex_1220 "__OTR__objects/object_md/gMidoTex_1220"
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static const ALIGN_ASSET(2) char gMidoTex_1220[] = dgMidoTex_1220;
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#define dgMidoTex_1260 "__OTR__objects/object_md/gMidoTex_1260"
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static const ALIGN_ASSET(2) char gMidoTex_1260[] = dgMidoTex_1260;
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#define dgMidoBackOfHandTex "__OTR__objects/object_md/gMidoBackOfHandTex"
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static const ALIGN_ASSET(2) char gMidoBackOfHandTex[] = dgMidoBackOfHandTex;
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#define dgMidoClothesTex "__OTR__objects/object_md/gMidoClothesTex"
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static const ALIGN_ASSET(2) char gMidoClothesTex[] = dgMidoClothesTex;
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#define dgMidoUndershirtTex "__OTR__objects/object_md/gMidoUndershirtTex"
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static const ALIGN_ASSET(2) char gMidoUndershirtTex[] = dgMidoUndershirtTex;
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#define dgMidoShoeTex "__OTR__objects/object_md/gMidoShoeTex"
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static const ALIGN_ASSET(2) char gMidoShoeTex[] = dgMidoShoeTex;
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#define dgMidoAnkleTex "__OTR__objects/object_md/gMidoAnkleTex"
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static const ALIGN_ASSET(2) char gMidoAnkleTex[] = dgMidoAnkleTex;
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#define dgMidoPantsTex "__OTR__objects/object_md/gMidoPantsTex"
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static const ALIGN_ASSET(2) char gMidoPantsTex[] = dgMidoPantsTex;
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#define dgMidoTex_4FB0 "__OTR__objects/object_md/gMidoTex_4FB0"
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static const ALIGN_ASSET(2) char gMidoTex_4FB0[] = dgMidoTex_4FB0;
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#define dgMidoTex_53F0 "__OTR__objects/object_md/gMidoTex_53F0"
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static const ALIGN_ASSET(2) char gMidoTex_53F0[] = dgMidoTex_53F0;
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#define dgMidoTex_5430 "__OTR__objects/object_md/gMidoTex_5430"
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static const ALIGN_ASSET(2) char gMidoTex_5430[] = dgMidoTex_5430;
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#define dgMidoHairCurl2Tex "__OTR__objects/object_md/gMidoHairCurl2Tex"
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static const ALIGN_ASSET(2) char gMidoHairCurl2Tex[] = dgMidoHairCurl2Tex;
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#define dgMidoTex_5870 "__OTR__objects/object_md/gMidoTex_5870"
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static const ALIGN_ASSET(2) char gMidoTex_5870[] = dgMidoTex_5870;
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#define dgMidoTex_58F0 "__OTR__objects/object_md/gMidoTex_58F0"
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static const ALIGN_ASSET(2) char gMidoTex_58F0[] = dgMidoTex_58F0;
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#define dgMidoHandsOnHipsIdleAnim "__OTR__objects/object_md/gMidoHandsOnHipsIdleAnim"
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static const ALIGN_ASSET(2) char gMidoHandsOnHipsIdleAnim[] = dgMidoHandsOnHipsIdleAnim;
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#define dgMidoSlamAnim "__OTR__objects/object_md/gMidoSlamAnim"
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static const ALIGN_ASSET(2) char gMidoSlamAnim[] = dgMidoSlamAnim;
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#define dgMidoAngryHeadTurnAnim "__OTR__objects/object_md/gMidoAngryHeadTurnAnim"
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static const ALIGN_ASSET(2) char gMidoAngryHeadTurnAnim[] = dgMidoAngryHeadTurnAnim;
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#define dgMidoAnnoyedPointedHeadIdle1Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle1Anim"
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static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle1Anim[] = dgMidoAnnoyedPointedHeadIdle1Anim;
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#define dgMidoHandsOnHipsTransitionAnim "__OTR__objects/object_md/gMidoHandsOnHipsTransitionAnim"
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static const ALIGN_ASSET(2) char gMidoHandsOnHipsTransitionAnim[] = dgMidoHandsOnHipsTransitionAnim;
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#define dgMidoRaiseHand1Anim "__OTR__objects/object_md/gMidoRaiseHand1Anim"
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static const ALIGN_ASSET(2) char gMidoRaiseHand1Anim[] = dgMidoRaiseHand1Anim;
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#define dgMidoAnim_92B0 "__OTR__objects/object_md/gMidoAnim_92B0"
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static const ALIGN_ASSET(2) char gMidoAnim_92B0[] = dgMidoAnim_92B0;
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#define dgMidoRaiseHand2Anim "__OTR__objects/object_md/gMidoRaiseHand2Anim"
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static const ALIGN_ASSET(2) char gMidoRaiseHand2Anim[] = dgMidoRaiseHand2Anim;
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#define dgMidoAnnoyedPointedHeadIdle2Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle2Anim"
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static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle2Anim[] = dgMidoAnnoyedPointedHeadIdle2Anim;
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#define dgMidoPutHandDownAnim "__OTR__objects/object_md/gMidoPutHandDownAnim"
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static const ALIGN_ASSET(2) char gMidoPutHandDownAnim[] = dgMidoPutHandDownAnim;
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#define dgMidoHaltAnim "__OTR__objects/object_md/gMidoHaltAnim"
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static const ALIGN_ASSET(2) char gMidoHaltAnim[] = dgMidoHaltAnim;
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#define dgMidoWalkingAnim "__OTR__objects/object_md/gMidoWalkingAnim"
static const ALIGN_ASSET(2) char gMidoWalkingAnim[] = dgMidoWalkingAnim;