Shipwright/soh/assets/objects/object_gol/object_gol.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel"
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static const ALIGN_ASSET(2) char gObjectGolSkel[] = dgObjectGolSkel;
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#define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim"
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static const ALIGN_ASSET(2) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim;
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#define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim"
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static const ALIGN_ASSET(2) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim;
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#define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim"
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static const ALIGN_ASSET(2) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim;
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#define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim"
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static const ALIGN_ASSET(2) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim;
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#define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim"
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static const ALIGN_ASSET(2) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim;
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#define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim"
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static const ALIGN_ASSET(2) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim;
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#define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim"
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static const ALIGN_ASSET(2) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim;
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#define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim"
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static const ALIGN_ASSET(2) char gObjectGolStandAnim[] = dgObjectGolStandAnim;
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#define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim"
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static const ALIGN_ASSET(2) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim;
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#define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim"
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static const ALIGN_ASSET(2) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim;
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#define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim"
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static const ALIGN_ASSET(2) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim;
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#define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL"
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static const ALIGN_ASSET(2) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL;
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#define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL"
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static const ALIGN_ASSET(2) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL;
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#define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL"
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static const ALIGN_ASSET(2) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL;
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#define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL"
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static const ALIGN_ASSET(2) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL;
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#define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL"
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static const ALIGN_ASSET(2) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL;
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#define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL"
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static const ALIGN_ASSET(2) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL;
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#define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL"
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static const ALIGN_ASSET(2) char gObjectGolBodyDL[] = dgObjectGolBodyDL;
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#define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL"
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static const ALIGN_ASSET(2) char gObjectGolEggDL[] = dgObjectGolEggDL;
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#define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL"
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static const ALIGN_ASSET(2) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL;
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#define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL"
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static const ALIGN_ASSET(2) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL;
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#define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex"
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static const ALIGN_ASSET(2) char gObjectGolShellTex[] = dgObjectGolShellTex;
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#define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex"
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static const ALIGN_ASSET(2) char gObjectGolSkinTex[] = dgObjectGolSkinTex;
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#define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex"
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static const ALIGN_ASSET(2) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex;
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#define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex"
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static const ALIGN_ASSET(2) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex;
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#define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex"
static const ALIGN_ASSET(2) char gObjectGolEggTex[] = dgObjectGolEggTex;