Shipwright/soh/assets/objects/object_brob/object_brob.h

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#pragma once
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#include "align_asset_macro.h"
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#define dobject_brob_Anim_000290 "__OTR__objects/object_brob/object_brob_Anim_000290"
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static const ALIGN_ASSET(2) char object_brob_Anim_000290[] = dobject_brob_Anim_000290;
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#define dobject_brob_DL_0007E0 "__OTR__objects/object_brob/object_brob_DL_0007E0"
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static const ALIGN_ASSET(2) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0;
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#define dobject_brob_DL_000898 "__OTR__objects/object_brob/object_brob_DL_000898"
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static const ALIGN_ASSET(2) char object_brob_DL_000898[] = dobject_brob_DL_000898;
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#define dobject_brob_DL_0009D0 "__OTR__objects/object_brob/object_brob_DL_0009D0"
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static const ALIGN_ASSET(2) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0;
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#define dobject_brob_DL_000AE8 "__OTR__objects/object_brob/object_brob_DL_000AE8"
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static const ALIGN_ASSET(2) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8;
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#define dobject_brob_DL_000C00 "__OTR__objects/object_brob/object_brob_DL_000C00"
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static const ALIGN_ASSET(2) char object_brob_DL_000C00[] = dobject_brob_DL_000C00;
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#define dobject_brob_Tex_000D48 "__OTR__objects/object_brob/object_brob_Tex_000D48"
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static const ALIGN_ASSET(2) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48;
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#define dobject_brob_Skel_0015D8 "__OTR__objects/object_brob/object_brob_Skel_0015D8"
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static const ALIGN_ASSET(2) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8;
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#define dobject_brob_Anim_001678 "__OTR__objects/object_brob/object_brob_Anim_001678"
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static const ALIGN_ASSET(2) char object_brob_Anim_001678[] = dobject_brob_Anim_001678;
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#define dobject_brob_Anim_001750 "__OTR__objects/object_brob/object_brob_Anim_001750"
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static const ALIGN_ASSET(2) char object_brob_Anim_001750[] = dobject_brob_Anim_001750;
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#define dobject_brob_Anim_001958 "__OTR__objects/object_brob/object_brob_Anim_001958"
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static const ALIGN_ASSET(2) char object_brob_Anim_001958[] = dobject_brob_Anim_001958;
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#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70"
static const ALIGN_ASSET(2) char object_brob_Col_001A70[] = dobject_brob_Col_001A70;