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#ifndef TEXTURES_VR_CLOUD3_STATIC_H
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#define TEXTURES_VR_CLOUD3_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgNightOvercastSkybox1Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox1Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox1Tex[] = dgNightOvercastSkybox1Tex;
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#define dgNightOvercastSkybox2Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox2Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox2Tex[] = dgNightOvercastSkybox2Tex;
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#define dgNightOvercastSkybox3Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox3Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox3Tex[] = dgNightOvercastSkybox3Tex;
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#define dgNightOvercastSkybox4Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox4Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox4Tex[] = dgNightOvercastSkybox4Tex;
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2023-03-02 09:37:47 -05:00
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#define dgNightOvercastSkybox5Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox5Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox5Tex[] = dgNightOvercastSkybox5Tex;
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#endif // TEXTURES_VR_CLOUD3_STATIC_H
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