Shipwright/soh/assets/scenes/overworld/spot10/spot10_scene.h

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#ifndef OVERWORLD_SPOT10_SCENE_H
#define OVERWORLD_SPOT10_SCENE_H 1
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#include "align_asset_macro.h"
#define dspot10_sceneTex_00C230 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00C230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00C230[] = dspot10_sceneTex_00C230;
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#define dspot10_sceneTex_00CA30 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00CA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00CA30[] = dspot10_sceneTex_00CA30;
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#define dspot10_sceneTex_00D230 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00D230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00D230[] = dspot10_sceneTex_00D230;
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#define dspot10_sceneTex_00DA30 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00DA30"
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static const ALIGN_ASSET(2) char spot10_sceneTex_00DA30[] = dspot10_sceneTex_00DA30;
#define dspot10_sceneTex_00EA30 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00EA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00EA30[] = dspot10_sceneTex_00EA30;
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#define dspot10_sceneTex_00F230 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00F230"
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static const ALIGN_ASSET(2) char spot10_sceneTex_00F230[] = dspot10_sceneTex_00F230;
#define dspot10_sceneTex_00F430 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00F430"
static const ALIGN_ASSET(2) char spot10_sceneTex_00F430[] = dspot10_sceneTex_00F430;
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#define dspot10_sceneTex_00FC30 "__OTR__scenes/shared/spot10_scene/spot10_sceneTex_00FC30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00FC30[] = dspot10_sceneTex_00FC30;
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#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/shared/spot10_scene/spot10_sceneCollisionHeader_00AC98"
static const ALIGN_ASSET(2) char spot10_sceneCollisionHeader_00AC98[] = dspot10_sceneCollisionHeader_00AC98;
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#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/shared/spot10_scene/spot10_sceneCollisionHeader_00AC98"
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#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/shared/spot10_scene/spot10_sceneCollisionHeader_00AC98"
#endif // OVERWORLD_SPOT10_SCENE_H