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Shipwright/soh/assets/objects/object_dekujr/object_dekujr.h

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#ifndef OBJECTS_OBJECT_DEKUJR_H
#define OBJECTS_OBJECT_DEKUJR_H 1
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#include "align_asset_macro.h"
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#define dobject_dekujr_Tex_000000 "__OTR__objects/object_dekujr/object_dekujr_Tex_000000"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_000000[] = dobject_dekujr_Tex_000000;
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#define dobject_dekujr_Tex_000800 "__OTR__objects/object_dekujr/object_dekujr_Tex_000800"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_000800[] = dobject_dekujr_Tex_000800;
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#define dobject_dekujr_Tex_001000 "__OTR__objects/object_dekujr/object_dekujr_Tex_001000"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_001000[] = dobject_dekujr_Tex_001000;
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#define dobject_dekujr_Tex_001400 "__OTR__objects/object_dekujr/object_dekujr_Tex_001400"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_001400[] = dobject_dekujr_Tex_001400;
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#define dobject_dekujr_Tex_001600 "__OTR__objects/object_dekujr/object_dekujr_Tex_001600"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_001600[] = dobject_dekujr_Tex_001600;
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#define dobject_dekujr_Tex_001640 "__OTR__objects/object_dekujr/object_dekujr_Tex_001640"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_001640[] = dobject_dekujr_Tex_001640;
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#define dobject_dekujr_Tex_002640 "__OTR__objects/object_dekujr/object_dekujr_Tex_002640"
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static const ALIGN_ASSET(2) char object_dekujr_Tex_002640[] = dobject_dekujr_Tex_002640;
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#define dobject_dekujr_DL_0030D0 "__OTR__objects/object_dekujr/object_dekujr_DL_0030D0"
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static const ALIGN_ASSET(2) char object_dekujr_DL_0030D0[] = dobject_dekujr_DL_0030D0;
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#define dobject_dekujr_DL_0032D8 "__OTR__objects/object_dekujr/object_dekujr_DL_0032D8"
static const ALIGN_ASSET(2) char object_dekujr_DL_0032D8[] = dobject_dekujr_DL_0032D8;
#endif // OBJECTS_OBJECT_DEKUJR_H