Shipwright/soh/soh/Enhancements/randomizer/randomizer_custom_messages.cpp

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#include "randomizer_custom_messages.h"
#include "randomizer.h"
#include <variables.h>
using namespace std::literals::string_literals;
std::string Randomizer::GetCustomGetItemMessage(GetItemID giid) {
if (!gSaveContext.n64ddFlag) {
return "Not Randomized.";
}
switch (giid) {
case GI_BOTTLE_WITH_BLUE_FIRE:
switch (gSaveContext.language) {
case LANGUAGE_FRA:
case LANGUAGE_GER:
case LANGUAGE_ENG:
default:
return ITEM_OBTAINED(ITEM_BLUE_FIRE) + "You got a " + COLOR(QM_RED) + "Bottle with Blue " +
NEWLINE() + "Fire" + COLOR(QM_WHITE) + "! Use it to melt Red Ice!" +
MESSAGE_END();
}
default:
switch (gSaveContext.language) {
case LANGUAGE_FRA:
return "Il n'y a pas de message personnalis<69> pour cet <20>l<EFBFBD>ment.";
case LANGUAGE_GER:
return "F<EFBFBD>r diesen Artikel gibt es keine benutzerdefinierte Nachricht.";
case LANGUAGE_ENG:
default:
return "There is no custom message for this item.";
}
}
}
std::string MESSAGE_END() {
return "\x02"s;
}
std::string ITEM_OBTAINED(uint8_t x) {
return "\x13"s + char(x);
}
std::string NEWLINE() {
return "\x01"s;
}
std::string COLOR(uint8_t x) {
return "\x05"s + char(x);
}
std::string WAIT_FOR_INPUT() {
return "\x04"s;
}