Shipwright/soh/assets/scenes/dungeons/ydan/ydan_scene.h

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#ifndef DUNGEONS_YDAN_SCENE_H
#define DUNGEONS_YDAN_SCENE_H 1
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#include "align_asset_macro.h"
#define dydan_sceneTLUT_00B810 "__OTR__scenes/nonmq/ydan_scene/ydan_sceneTLUT_00B810"
static const ALIGN_ASSET(2) char ydan_sceneTLUT_00B810[] = dydan_sceneTLUT_00B810;
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#define dgDekuTreeIntroCs "__OTR__scenes/nonmq/ydan_scene/gDekuTreeIntroCs"
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static const ALIGN_ASSET(2) char gDekuTreeIntroCs[] = dgDekuTreeIntroCs;
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#define dgYdanTex_00BA18 "__OTR__scenes/nonmq/ydan_scene/gYdanTex_00BA18"
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static const ALIGN_ASSET(2) char gYdanTex_00BA18[] = dgYdanTex_00BA18;
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#define dgYdanTex_00CA18 "__OTR__scenes/nonmq/ydan_scene/gYdanTex_00CA18"
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static const ALIGN_ASSET(2) char gYdanTex_00CA18[] = dgYdanTex_00CA18;
#define dydan_sceneCollisionHeader_00B618 "__OTR__scenes/nonmq/ydan_scene/ydan_sceneCollisionHeader_00B618"
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static const ALIGN_ASSET(2) char ydan_sceneCollisionHeader_00B618[] = dydan_sceneCollisionHeader_00B618;
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#endif // DUNGEONS_YDAN_SCENE_H