mirror of
https://github.com/HarbourMasters/Shipwright.git
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122 lines
3.4 KiB
C
122 lines
3.4 KiB
C
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#include "global.h"
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void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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f32 absCos;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 113);
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displayListHead = POLY_OPA_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = ABS(cos);
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gDPPipeSync(displayListHead++);
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if (color == NULL) {
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gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
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POLY_OPA_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 129);
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}
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void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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Gfx* displayListHead;
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f32 cos;
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if (arg3 != 0) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 141);
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cos = Math_CosS((0x4000 / arg3) * arg2);
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displayListHead = POLY_OPA_DISP;
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gDPPipeSync(displayListHead++);
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
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POLY_OPA_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 153);
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}
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}
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void func_80026608(GlobalContext* globalCtx) {
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s32 pad;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 159);
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gDPPipeSync(POLY_OPA_DISP++);
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 164);
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}
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void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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f32 absCos;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 178);
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displayListHead = POLY_XLU_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = ABS(cos);
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gDPPipeSync(displayListHead++);
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if (color == NULL) {
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gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
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POLY_XLU_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 194);
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}
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void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 201);
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displayListHead = POLY_XLU_DISP;
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cos = Math_CosS((0x4000 / arg3) * arg2);
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gDPPipeSync(displayListHead++);
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
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POLY_XLU_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 212);
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}
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void func_80026A6C(GlobalContext* globalCtx) {
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s32 pad;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 217);
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gDPPipeSync(POLY_XLU_DISP++);
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POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 222);
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}
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