Shipwright/soh/assets/objects/object_oE4/object_oE4.h

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#ifndef OBJECTS_OBJECT_OE4_H
#define OBJECTS_OBJECT_OE4_H 1
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#include "align_asset_macro.h"
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#define dobject_oE4_Skel_000260 "__OTR__objects/object_oE4/object_oE4_Skel_000260"
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static const ALIGN_ASSET(2) char object_oE4_Skel_000260[] = dobject_oE4_Skel_000260;
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#define dobject_oE4_DL_002CA8 "__OTR__objects/object_oE4/object_oE4_DL_002CA8"
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static const ALIGN_ASSET(2) char object_oE4_DL_002CA8[] = dobject_oE4_DL_002CA8;
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#define dobject_oE4_DL_002E50 "__OTR__objects/object_oE4/object_oE4_DL_002E50"
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static const ALIGN_ASSET(2) char object_oE4_DL_002E50[] = dobject_oE4_DL_002E50;
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#define dobject_oE4_DL_002F58 "__OTR__objects/object_oE4/object_oE4_DL_002F58"
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static const ALIGN_ASSET(2) char object_oE4_DL_002F58[] = dobject_oE4_DL_002F58;
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#define dobject_oE4_DL_0035A0 "__OTR__objects/object_oE4/object_oE4_DL_0035A0"
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static const ALIGN_ASSET(2) char object_oE4_DL_0035A0[] = dobject_oE4_DL_0035A0;
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#define dobject_oE4_DL_003748 "__OTR__objects/object_oE4/object_oE4_DL_003748"
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static const ALIGN_ASSET(2) char object_oE4_DL_003748[] = dobject_oE4_DL_003748;
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#define dobject_oE4_DL_003838 "__OTR__objects/object_oE4/object_oE4_DL_003838"
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static const ALIGN_ASSET(2) char object_oE4_DL_003838[] = dobject_oE4_DL_003838;
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#define dobject_oE4_DL_003928 "__OTR__objects/object_oE4/object_oE4_DL_003928"
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static const ALIGN_ASSET(2) char object_oE4_DL_003928[] = dobject_oE4_DL_003928;
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#define dobject_oE4_DL_0039E0 "__OTR__objects/object_oE4/object_oE4_DL_0039E0"
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static const ALIGN_ASSET(2) char object_oE4_DL_0039E0[] = dobject_oE4_DL_0039E0;
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#define dobject_oE4_DL_003A98 "__OTR__objects/object_oE4/object_oE4_DL_003A98"
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static const ALIGN_ASSET(2) char object_oE4_DL_003A98[] = dobject_oE4_DL_003A98;
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#define dobject_oE4_DL_003BA0 "__OTR__objects/object_oE4/object_oE4_DL_003BA0"
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static const ALIGN_ASSET(2) char object_oE4_DL_003BA0[] = dobject_oE4_DL_003BA0;
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#define dobject_oE4_DL_003D48 "__OTR__objects/object_oE4/object_oE4_DL_003D48"
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static const ALIGN_ASSET(2) char object_oE4_DL_003D48[] = dobject_oE4_DL_003D48;
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#define dobject_oE4_DL_003E38 "__OTR__objects/object_oE4/object_oE4_DL_003E38"
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static const ALIGN_ASSET(2) char object_oE4_DL_003E38[] = dobject_oE4_DL_003E38;
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#define dobject_oE4_DL_003F28 "__OTR__objects/object_oE4/object_oE4_DL_003F28"
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static const ALIGN_ASSET(2) char object_oE4_DL_003F28[] = dobject_oE4_DL_003F28;
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#define dobject_oE4_DL_003FE0 "__OTR__objects/object_oE4/object_oE4_DL_003FE0"
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static const ALIGN_ASSET(2) char object_oE4_DL_003FE0[] = dobject_oE4_DL_003FE0;
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#define dobject_oE4_DL_004098 "__OTR__objects/object_oE4/object_oE4_DL_004098"
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static const ALIGN_ASSET(2) char object_oE4_DL_004098[] = dobject_oE4_DL_004098;
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#define dobject_oE4_TLUT_004188 "__OTR__objects/object_oE4/object_oE4_TLUT_004188"
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static const ALIGN_ASSET(2) char object_oE4_TLUT_004188[] = dobject_oE4_TLUT_004188;
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#define dobject_oE4_Tex_004388 "__OTR__objects/object_oE4/object_oE4_Tex_004388"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004388[] = dobject_oE4_Tex_004388;
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#define dobject_oE4_Tex_004488 "__OTR__objects/object_oE4/object_oE4_Tex_004488"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004488[] = dobject_oE4_Tex_004488;
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#define dobject_oE4_Tex_004588 "__OTR__objects/object_oE4/object_oE4_Tex_004588"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004588[] = dobject_oE4_Tex_004588;
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#define dobject_oE4_Tex_0045C8 "__OTR__objects/object_oE4/object_oE4_Tex_0045C8"
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static const ALIGN_ASSET(2) char object_oE4_Tex_0045C8[] = dobject_oE4_Tex_0045C8;
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#define dobject_oE4_Tex_0046C8 "__OTR__objects/object_oE4/object_oE4_Tex_0046C8"
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static const ALIGN_ASSET(2) char object_oE4_Tex_0046C8[] = dobject_oE4_Tex_0046C8;
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#define dobject_oE4_Tex_0047C8 "__OTR__objects/object_oE4/object_oE4_Tex_0047C8"
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static const ALIGN_ASSET(2) char object_oE4_Tex_0047C8[] = dobject_oE4_Tex_0047C8;
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#define dobject_oE4_Tex_004BC8 "__OTR__objects/object_oE4/object_oE4_Tex_004BC8"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004BC8[] = dobject_oE4_Tex_004BC8;
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#define dobject_oE4_Tex_004CC8 "__OTR__objects/object_oE4/object_oE4_Tex_004CC8"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004CC8[] = dobject_oE4_Tex_004CC8;
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#define dobject_oE4_Tex_004D48 "__OTR__objects/object_oE4/object_oE4_Tex_004D48"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004D48[] = dobject_oE4_Tex_004D48;
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#define dobject_oE4_Tex_004DC8 "__OTR__objects/object_oE4/object_oE4_Tex_004DC8"
static const ALIGN_ASSET(2) char object_oE4_Tex_004DC8[] = dobject_oE4_Tex_004DC8;
#endif // OBJECTS_OBJECT_OE4_H