Shipwright/soh/assets/objects/object_crow/object_crow.h

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#ifndef OBJECTS_OBJECT_CROW_H
#define OBJECTS_OBJECT_CROW_H 1
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#include "align_asset_macro.h"
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#define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim"
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static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim;
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#define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex"
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static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex;
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#define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex"
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static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex;
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#define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex"
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static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex;
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#define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel"
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static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel;
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#define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490"
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static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;
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#define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0"
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static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;
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#define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0"
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static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;
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#define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840"
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static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;
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#define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770"
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static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;
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#define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0"
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static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;
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#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;
#endif // OBJECTS_OBJECT_CROW_H