Shipwright/soh/assets/objects/object_cne/object_cne.h

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#ifndef OBJECTS_OBJECT_CNE_H
#define OBJECTS_OBJECT_CNE_H 1
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#include "align_asset_macro.h"
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#define dgCneSkel "__OTR__objects/object_cne/gCneSkel"
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static const ALIGN_ASSET(2) char gCneSkel[] = dgCneSkel;
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#define dgCneTLUT "__OTR__objects/object_cne/gCneTLUT"
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static const ALIGN_ASSET(2) char gCneTLUT[] = dgCneTLUT;
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#define dgCneSkinTex "__OTR__objects/object_cne/gCneSkinTex"
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static const ALIGN_ASSET(2) char gCneSkinTex[] = dgCneSkinTex;
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#define dgCneBrownHairTex "__OTR__objects/object_cne/gCneBrownHairTex"
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static const ALIGN_ASSET(2) char gCneBrownHairTex[] = dgCneBrownHairTex;
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#define dgCneHandTex "__OTR__objects/object_cne/gCneHandTex"
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static const ALIGN_ASSET(2) char gCneHandTex[] = dgCneHandTex;
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#define dgCneBrownHairSkinTex "__OTR__objects/object_cne/gCneBrownHairSkinTex"
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static const ALIGN_ASSET(2) char gCneBrownHairSkinTex[] = dgCneBrownHairSkinTex;
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#define dgCneBrownHairFaceTex "__OTR__objects/object_cne/gCneBrownHairFaceTex"
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static const ALIGN_ASSET(2) char gCneBrownHairFaceTex[] = dgCneBrownHairFaceTex;
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#define dgCneDressTex "__OTR__objects/object_cne/gCneDressTex"
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static const ALIGN_ASSET(2) char gCneDressTex[] = dgCneDressTex;
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#define dgCneDressNeckTex "__OTR__objects/object_cne/gCneDressNeckTex"
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static const ALIGN_ASSET(2) char gCneDressNeckTex[] = dgCneDressNeckTex;
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#define dgCneHeadBrownHairDL "__OTR__objects/object_cne/gCneHeadBrownHairDL"
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static const ALIGN_ASSET(2) char gCneHeadBrownHairDL[] = dgCneHeadBrownHairDL;
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#define dgCneRightHandDL "__OTR__objects/object_cne/gCneRightHandDL"
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static const ALIGN_ASSET(2) char gCneRightHandDL[] = dgCneRightHandDL;
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#define dgCneRightForearmDL "__OTR__objects/object_cne/gCneRightForearmDL"
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static const ALIGN_ASSET(2) char gCneRightForearmDL[] = dgCneRightForearmDL;
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#define dgCneRightUpperArmDL "__OTR__objects/object_cne/gCneRightUpperArmDL"
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static const ALIGN_ASSET(2) char gCneRightUpperArmDL[] = dgCneRightUpperArmDL;
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#define dgCneLeftHandDL "__OTR__objects/object_cne/gCneLeftHandDL"
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static const ALIGN_ASSET(2) char gCneLeftHandDL[] = dgCneLeftHandDL;
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#define dgCneLeftForearmDL "__OTR__objects/object_cne/gCneLeftForearmDL"
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static const ALIGN_ASSET(2) char gCneLeftForearmDL[] = dgCneLeftForearmDL;
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#define dgCneLeftUpperArmDL "__OTR__objects/object_cne/gCneLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gCneLeftUpperArmDL[] = dgCneLeftUpperArmDL;
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#define dgCneTorsoDL "__OTR__objects/object_cne/gCneTorsoDL"
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static const ALIGN_ASSET(2) char gCneTorsoDL[] = dgCneTorsoDL;
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#define dgCneRightFootDL "__OTR__objects/object_cne/gCneRightFootDL"
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static const ALIGN_ASSET(2) char gCneRightFootDL[] = dgCneRightFootDL;
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#define dgCneRightShinDL "__OTR__objects/object_cne/gCneRightShinDL"
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static const ALIGN_ASSET(2) char gCneRightShinDL[] = dgCneRightShinDL;
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#define dgCneRightThighDL "__OTR__objects/object_cne/gCneRightThighDL"
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static const ALIGN_ASSET(2) char gCneRightThighDL[] = dgCneRightThighDL;
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#define dgCneLeftFootDL "__OTR__objects/object_cne/gCneLeftFootDL"
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static const ALIGN_ASSET(2) char gCneLeftFootDL[] = dgCneLeftFootDL;
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#define dgCneLeftShinDL "__OTR__objects/object_cne/gCneLeftShinDL"
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static const ALIGN_ASSET(2) char gCneLeftShinDL[] = dgCneLeftShinDL;
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#define dgCneLeftThighDL "__OTR__objects/object_cne/gCneLeftThighDL"
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static const ALIGN_ASSET(2) char gCneLeftThighDL[] = dgCneLeftThighDL;
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#define dgCnePelvisDL "__OTR__objects/object_cne/gCnePelvisDL"
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static const ALIGN_ASSET(2) char gCnePelvisDL[] = dgCnePelvisDL;
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#define dgCneOrangeHairFaceTex "__OTR__objects/object_cne/gCneOrangeHairFaceTex"
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static const ALIGN_ASSET(2) char gCneOrangeHairFaceTex[] = dgCneOrangeHairFaceTex;
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#define dgCneOrangeHairSkinTex "__OTR__objects/object_cne/gCneOrangeHairSkinTex"
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static const ALIGN_ASSET(2) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTex;
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#define dgCneHeadOrangeHairDL "__OTR__objects/object_cne/gCneHeadOrangeHairDL"
static const ALIGN_ASSET(2) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL;
#endif // OBJECTS_OBJECT_CNE_H