mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 05:25:09 -05:00
1865 lines
68 KiB
C
1865 lines
68 KiB
C
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#include <stdlib.h>
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#include "ultra64.h"
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#include "global.h"
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#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
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#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
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#define PORTAMENTO_MODE_1 1
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#define PORTAMENTO_MODE_2 2
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#define PORTAMENTO_MODE_3 3
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#define PORTAMENTO_MODE_4 4
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#define PORTAMENTO_MODE_5 5
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u8 AudioSeq_ScriptReadU8(SeqScriptState* state);
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s16 AudioSeq_ScriptReadS16(SeqScriptState* state);
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u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state);
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u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
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u8 D_80130520[] = {
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0x81, 0x00, 0x81, 0x01, 0x00, 0x00, 0x00, 0x81, 0x01, 0x01, 0x01, 0x42, 0x81, 0xC2, 0x00, 0x00,
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0x00, 0x01, 0x81, 0x00, 0x00, 0x00, 0x01, 0x42, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01, 0x81, 0x81,
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0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01, 0x01, 0x81, 0x01,
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0x01, 0x03, 0x03, 0x01, 0x00, 0x01, 0x01, 0x81, 0x03, 0x01, 0x00, 0x02, 0x00, 0x01, 0x01, 0x82,
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0x00, 0x01, 0x01, 0x01, 0x01, 0x81, 0x00, 0x00, 0x01, 0x81, 0x81, 0x81, 0x81, 0x00, 0x00, 0x00,
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};
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u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 arg1) {
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u8 temp_v0 = D_80130520[arg1 - 0xB0];
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u8 loBits = temp_v0 & 3;
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u16 ret = 0;
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if (loBits == 1) {
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if ((temp_v0 & 0x80) == 0) {
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ret = AudioSeq_ScriptReadU8(state);
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} else {
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ret = AudioSeq_ScriptReadS16(state);
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}
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}
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return ret;
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}
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s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 arg) {
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switch (cmd) {
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case 0xFF:
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if (state->depth == 0) {
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return -1;
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}
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state->pc = state->stack[--state->depth];
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break;
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case 0xFD:
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return AudioSeq_ScriptReadCompressedU16(state);
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case 0xFE:
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return 1;
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case 0xFC:
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state->stack[state->depth++] = state->pc;
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state->pc = seqPlayer->seqData + (u16)arg;
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break;
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case 0xF8:
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state->remLoopIters[state->depth] = arg;
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state->stack[state->depth++] = state->pc;
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break;
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case 0xF7:
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state->remLoopIters[state->depth - 1]--;
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if (state->remLoopIters[state->depth - 1] != 0) {
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state->pc = state->stack[state->depth - 1];
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} else {
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state->depth--;
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}
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break;
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case 0xF6:
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state->depth--;
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break;
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case 0xF5:
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case 0xF9:
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case 0xFA:
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case 0xFB:
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if (cmd == 0xFA && state->value != 0) {
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break;
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}
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if (cmd == 0xF9 && state->value >= 0) {
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break;
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}
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if (cmd == 0xF5 && state->value < 0) {
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break;
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}
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state->pc = seqPlayer->seqData + (u16)arg;
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break;
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case 0xF2:
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case 0xF3:
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case 0xF4:
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if (cmd == 0xF3 && state->value != 0) {
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break;
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}
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if (cmd == 0xF2 && state->value >= 0) {
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break;
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}
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state->pc += (s8)(arg & 0xFF);
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break;
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}
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return 0;
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}
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void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
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s32 i;
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if (channel == &gAudioContext.sequenceChannelNone) {
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return;
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}
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channel->enabled = false;
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channel->finished = false;
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channel->stopScript = false;
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channel->stopSomething2 = false;
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channel->hasInstrument = false;
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channel->stereoHeadsetEffects = false;
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channel->transposition = 0;
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channel->largeNotes = false;
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channel->bookOffset = 0;
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channel->stereo.asByte = 0;
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channel->changes.asByte = 0xFF;
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channel->scriptState.depth = 0;
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channel->newPan = 0x40;
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channel->panChannelWeight = 0x80;
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channel->velocityRandomVariance = 0;
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channel->gateTimeRandomVariance = 0;
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channel->noteUnused = NULL;
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channel->reverbIndex = 0;
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channel->reverb = 0;
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channel->unk_0C = 0;
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channel->notePriority = 3;
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channel->someOtherPriority = 1;
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channel->delay = 0;
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channel->adsr.envelope = gDefaultEnvelope;
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channel->adsr.releaseRate = 0xF0;
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channel->adsr.sustain = 0;
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channel->vibratoRateTarget = 0x800;
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channel->vibratoRateStart = 0x800;
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channel->vibratoExtentTarget = 0;
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channel->vibratoExtentStart = 0;
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channel->vibratoRateChangeDelay = 0;
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channel->vibratoExtentChangeDelay = 0;
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channel->vibratoDelay = 0;
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channel->filter = NULL;
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channel->unk_20 = 0;
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channel->unk_0F = 0;
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channel->volume = 1.0f;
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channel->volumeScale = 1.0f;
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channel->freqScale = 1.0f;
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for (i = 0; i < 8; i++) {
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channel->soundScriptIO[i] = -1;
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}
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channel->unused = false;
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Audio_InitNoteLists(&channel->notePool);
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}
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s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIdx) {
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SequenceLayer* layer;
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if (channel->layers[layerIdx] == NULL) {
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SequenceLayer* layer;
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layer = AudioSeq_AudioListPopBack(&gAudioContext.layerFreeList);
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channel->layers[layerIdx] = layer;
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if (layer == NULL) {
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channel->layers[layerIdx] = NULL;
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return -1;
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}
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} else {
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Audio_SeqLayerNoteDecay(channel->layers[layerIdx]);
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}
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layer = channel->layers[layerIdx];
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layer->channel = channel;
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layer->adsr = channel->adsr;
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layer->adsr.releaseRate = 0;
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layer->enabled = true;
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layer->finished = false;
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layer->stopSomething = false;
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layer->continuousNotes = false;
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layer->bit3 = false;
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layer->ignoreDrumPan = false;
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layer->bit1 = false;
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layer->notePropertiesNeedInit = false;
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layer->stereo.asByte = 0;
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layer->portamento.mode = 0;
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layer->scriptState.depth = 0;
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layer->gateTime = 0x80;
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layer->pan = 0x40;
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layer->transposition = 0;
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layer->delay = 0;
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layer->gateDelay = 0;
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layer->delay2 = 0;
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layer->note = NULL;
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layer->instrument = NULL;
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layer->freqScale = 1.0f;
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layer->unk_34 = 1.0f;
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layer->velocitySquare2 = 0.0f;
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layer->instOrWave = 0xFF;
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return 0;
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}
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void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
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if (layer != NULL) {
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if (layer->channel != &gAudioContext.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) {
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Audio_SeqLayerNoteRelease(layer);
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} else {
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Audio_SeqLayerNoteDecay(layer);
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}
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layer->enabled = false;
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layer->finished = true;
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}
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}
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void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIdx) {
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SequenceLayer* layer = channel->layers[layerIdx];
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if (layer != NULL) {
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AudioSeq_AudioListPushBack(&gAudioContext.layerFreeList, &layer->listItem);
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AudioSeq_SeqLayerDisable(layer);
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channel->layers[layerIdx] = NULL;
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}
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}
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void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
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s32 i;
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for (i = 0; i < 4; i++) {
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AudioSeq_SeqLayerFree(channel, i);
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}
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Audio_NotePoolClear(&channel->notePool);
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channel->enabled = false;
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channel->finished = true;
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}
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void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
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SequenceChannel* channel;
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s32 i;
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for (i = 0; i < 0x10; i++) {
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if (channelBits & 1) {
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channel = seqPlayer->channels[i];
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channel->fontId = seqPlayer->defaultFont;
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channel->muteBehavior = seqPlayer->muteBehavior;
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channel->noteAllocPolicy = seqPlayer->noteAllocPolicy;
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}
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channelBits = channelBits >> 1;
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}
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}
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void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
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SequenceChannel* channel;
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s32 i;
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for (i = 0; i < 0x10; i++) {
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channel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) {
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AudioSeq_SequenceChannelDisable(channel);
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}
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}
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}
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void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIdx, void* script) {
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SequenceChannel* channel = seqPlayer->channels[channelIdx];
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s32 i;
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channel->enabled = true;
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channel->finished = false;
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channel->scriptState.depth = 0;
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channel->scriptState.pc = script;
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channel->delay = 0;
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for (i = 0; i < 4; i++) {
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if (channel->layers[i] != NULL) {
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AudioSeq_SeqLayerFree(channel, i);
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}
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}
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}
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void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
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seqPlayer->finished = true;
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AudioSeq_SequencePlayerDisable(seqPlayer);
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}
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void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
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AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
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Audio_NotePoolClear(&seqPlayer->notePool);
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if (!seqPlayer->enabled) {
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return;
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}
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seqPlayer->enabled = false;
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seqPlayer->finished = true;
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if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) {
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AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, 3);
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}
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if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
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AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, 4);
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}
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if (seqPlayer->defaultFont == gAudioContext.fontCache.temporary.entries[0].id) {
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gAudioContext.fontCache.temporary.nextSide = 0;
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} else if (seqPlayer->defaultFont == gAudioContext.fontCache.temporary.entries[1].id) {
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gAudioContext.fontCache.temporary.nextSide = 1;
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}
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}
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void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
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if (item->prev == NULL) {
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list->prev->next = item;
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item->prev = list->prev;
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item->next = list;
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list->prev = item;
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list->u.count++;
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item->pool = list->pool;
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}
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}
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void* AudioSeq_AudioListPopBack(AudioListItem* list) {
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AudioListItem* item = list->prev;
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if (item == list) {
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return NULL;
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}
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item->prev->next = list;
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list->prev = item->prev;
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item->prev = NULL;
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list->u.count--;
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return item->u.value;
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}
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void AudioSeq_InitLayerFreelist(void) {
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s32 i;
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gAudioContext.layerFreeList.prev = &gAudioContext.layerFreeList;
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gAudioContext.layerFreeList.next = &gAudioContext.layerFreeList;
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gAudioContext.layerFreeList.u.count = 0;
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gAudioContext.layerFreeList.pool = NULL;
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for (i = 0; i < ARRAY_COUNT(gAudioContext.sequenceLayers); i++) {
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gAudioContext.sequenceLayers[i].listItem.u.value = &gAudioContext.sequenceLayers[i];
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gAudioContext.sequenceLayers[i].listItem.prev = NULL;
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AudioSeq_AudioListPushBack(&gAudioContext.layerFreeList, &gAudioContext.sequenceLayers[i].listItem);
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}
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}
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u8 AudioSeq_ScriptReadU8(SeqScriptState* state) {
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return *(state->pc++);
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}
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s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
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s16 ret = *(state->pc++) << 8;
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ret = *(state->pc++) | ret;
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return ret;
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}
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u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
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u16 ret = *(state->pc++);
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if (ret & 0x80) {
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ret = (ret << 8) & 0x7F00;
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ret = *(state->pc++) | ret;
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}
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return ret;
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}
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void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer);
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s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer);
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s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
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s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
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s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameSound);
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void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
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s32 val;
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if (!layer->enabled) {
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return;
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}
|
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if (layer->delay > 1) {
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layer->delay--;
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if (!layer->stopSomething && layer->delay <= layer->gateDelay) {
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Audio_SeqLayerNoteDecay(layer);
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layer->stopSomething = true;
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}
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return;
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}
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AudioSeq_SeqLayerProcessScriptStep1(layer);
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val = AudioSeq_SeqLayerProcessScriptStep2(layer);
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if (val == -1) {
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return;
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}
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val = AudioSeq_SeqLayerProcessScriptStep3(layer, val);
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if (val != -1) {
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val = AudioSeq_SeqLayerProcessScriptStep4(layer, val);
|
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}
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if (val != -1) {
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AudioSeq_SeqLayerProcessScriptStep5(layer, val);
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}
|
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if (layer->stopSomething == true) {
|
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if ((layer->note != NULL) || layer->continuousNotes) {
|
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Audio_SeqLayerNoteDecay(layer);
|
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}
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}
|
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}
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void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
|
||
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if (!layer->continuousNotes) {
|
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Audio_SeqLayerNoteDecay(layer);
|
||
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} else if (layer->note != NULL && layer->note->playbackState.wantedParentLayer == layer) {
|
||
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Audio_SeqLayerNoteDecay(layer);
|
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}
|
||
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||
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if (PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1 ||
|
||
|
PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2) {
|
||
|
layer->portamento.mode = 0;
|
||
|
}
|
||
|
layer->notePropertiesNeedInit = true;
|
||
|
}
|
||
|
|
||
|
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameSound) {
|
||
|
if (!layer->stopSomething && layer->sound != NULL && layer->sound->sample->codec == CODEC_S16_INMEMORY &&
|
||
|
layer->sound->sample->medium != MEDIUM_RAM) {
|
||
|
layer->stopSomething = true;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (layer->continuousNotes == true && layer->bit1 == 1) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if (layer->continuousNotes == true && layer->note != NULL && layer->bit3 && sameSound == true &&
|
||
|
layer->note->playbackState.parentLayer == layer) {
|
||
|
if (layer->sound == NULL) {
|
||
|
Audio_InitSyntheticWave(layer->note, layer);
|
||
|
}
|
||
|
} else {
|
||
|
if (sameSound == false) {
|
||
|
Audio_SeqLayerNoteDecay(layer);
|
||
|
}
|
||
|
layer->note = Audio_AllocNote(layer);
|
||
|
if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) {
|
||
|
Audio_NoteVibratoInit(layer->note);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) {
|
||
|
Note* note = layer->note;
|
||
|
Audio_NotePortamentoInit(note);
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
|
||
|
SequenceChannel* channel = layer->channel;
|
||
|
SeqScriptState* state = &layer->scriptState;
|
||
|
SequencePlayer* seqPlayer = channel->seqPlayer;
|
||
|
u16 sp3A;
|
||
|
u8 cmd;
|
||
|
|
||
|
for (;;) {
|
||
|
cmd = AudioSeq_ScriptReadU8(state);
|
||
|
if (cmd < 0xC1) {
|
||
|
return cmd;
|
||
|
}
|
||
|
if (cmd >= 0xF2) {
|
||
|
u16 arg = AudioSeq_GetScriptControlFlowArgument(state, cmd);
|
||
|
|
||
|
if (AudioSeq_HandleScriptFlowControl(seqPlayer, state, cmd, arg) == 0) {
|
||
|
continue;
|
||
|
}
|
||
|
AudioSeq_SeqLayerDisable(layer);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
switch (cmd) {
|
||
|
case 0xC1: // layer_setshortnotevelocity
|
||
|
case 0xCA: // layer_setpan
|
||
|
{
|
||
|
u8 tempByte = *(state->pc++);
|
||
|
|
||
|
if (cmd == 0xC1) {
|
||
|
layer->velocitySquare = (f32)(tempByte * tempByte) / 16129.0f;
|
||
|
} else {
|
||
|
layer->pan = tempByte;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 0xC9: // layer_setshortnotegatetime
|
||
|
case 0xC2: // layer_transpose; set transposition in semitones
|
||
|
{
|
||
|
u8 tempByte = *(state->pc++);
|
||
|
|
||
|
if (cmd == 0xC9) {
|
||
|
layer->gateTime = tempByte;
|
||
|
} else {
|
||
|
layer->transposition = tempByte;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 0xC4: // layer_continuousnoteson
|
||
|
case 0xC5: // layer_continuousnotesoff
|
||
|
if (cmd == 0xC4) {
|
||
|
layer->continuousNotes = true;
|
||
|
} else {
|
||
|
layer->continuousNotes = false;
|
||
|
}
|
||
|
layer->bit1 = false;
|
||
|
Audio_SeqLayerNoteDecay(layer);
|
||
|
break;
|
||
|
|
||
|
case 0xC3: // layer_setshortnotedefaultdelay
|
||
|
sp3A = AudioSeq_ScriptReadCompressedU16(state);
|
||
|
layer->shortNoteDefaultDelay = sp3A;
|
||
|
break;
|
||
|
|
||
|
case 0xC6: // layer_setinstr
|
||
|
cmd = AudioSeq_ScriptReadU8(state);
|
||
|
if (cmd >= 0x7E) {
|
||
|
if (cmd == 0x7E) {
|
||
|
layer->instOrWave = 1;
|
||
|
} else if (cmd == 0x7F) {
|
||
|
layer->instOrWave = 0;
|
||
|
} else {
|
||
|
layer->instOrWave = cmd;
|
||
|
layer->instrument = NULL;
|
||
|
}
|
||
|
|
||
|
if (cmd == 0xFF) {
|
||
|
layer->adsr.releaseRate = 0;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) == 0) {
|
||
|
layer->instOrWave = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 0xC7: // layer_portamento
|
||
|
layer->portamento.mode = AudioSeq_ScriptReadU8(state);
|
||
|
|
||
|
cmd = AudioSeq_ScriptReadU8(state);
|
||
|
cmd += channel->transposition;
|
||
|
cmd += layer->transposition;
|
||
|
cmd += seqPlayer->transposition;
|
||
|
|
||
|
if (cmd >= 0x80) {
|
||
|
cmd = 0;
|
||
|
}
|
||
|
|
||
|
layer->portamentoTargetNote = cmd;
|
||
|
|
||
|
// If special, the next param is u8 instead of var
|
||
|
if (PORTAMENTO_IS_SPECIAL(layer->portamento)) {
|
||
|
layer->portamentoTime = *(state->pc++);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sp3A = AudioSeq_ScriptReadCompressedU16(state);
|
||
|
layer->portamentoTime = sp3A;
|
||
|
break;
|
||
|
|
||
|
case 0xC8: // layer_disableportamento
|
||
|
layer->portamento.mode = 0;
|
||
|
break;
|
||
|
|
||
|
case 0xCB:
|
||
|
sp3A = AudioSeq_ScriptReadS16(state);
|
||
|
layer->adsr.envelope = (AdsrEnvelope*)(seqPlayer->seqData + sp3A);
|
||
|
// fallthrough
|
||
|
|
||
|
case 0xCF:
|
||
|
layer->adsr.releaseRate = AudioSeq_ScriptReadU8(state);
|
||
|
break;
|
||
|
|
||
|
case 0xCC:
|
||
|
layer->ignoreDrumPan = true;
|
||
|
break;
|
||
|
|
||
|
case 0xCD:
|
||
|
layer->stereo.asByte = AudioSeq_ScriptReadU8(state);
|
||
|
break;
|
||
|
|
||
|
case 0xCE: {
|
||
|
u8 tempByte = AudioSeq_ScriptReadU8(state);
|
||
|
layer->unk_34 = gBendPitchTwoSemitonesFrequencies[(tempByte + 0x80) & 0xFF];
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
switch (cmd & 0xF0) {
|
||
|
case 0xD0: // layer_setshortnotevelocityfromtable
|
||
|
sp3A = seqPlayer->shortNoteVelocityTable[cmd & 0xF];
|
||
|
layer->velocitySquare = (f32)(sp3A * sp3A) / 16129.0f;
|
||
|
break;
|
||
|
case 0xE0: // layer_setshortnotegatetimefromtable
|
||
|
layer->gateTime = (u8)seqPlayer->shortNoteGateTimeTable[cmd & 0xF];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
|
||
|
s32 sameSound = true;
|
||
|
s32 instOrWave;
|
||
|
s32 speed;
|
||
|
f32 temp_f14;
|
||
|
f32 temp_f2;
|
||
|
Portamento* portamento;
|
||
|
f32 freqScale;
|
||
|
f32 freqScale2;
|
||
|
SoundFontSound* sound;
|
||
|
Instrument* instrument;
|
||
|
Drum* drum;
|
||
|
s32 pad;
|
||
|
SequenceChannel* channel;
|
||
|
SequencePlayer* seqPlayer;
|
||
|
u8 semitone = cmd;
|
||
|
u16 sfxId;
|
||
|
s32 semitone2;
|
||
|
s32 vel;
|
||
|
f32 time;
|
||
|
f32 tuning;
|
||
|
|
||
|
instOrWave = layer->instOrWave;
|
||
|
channel = layer->channel;
|
||
|
seqPlayer = channel->seqPlayer;
|
||
|
|
||
|
if (instOrWave == 0xFF) {
|
||
|
if (!channel->hasInstrument) {
|
||
|
return -1;
|
||
|
}
|
||
|
instOrWave = channel->instOrWave;
|
||
|
}
|
||
|
|
||
|
switch (instOrWave) {
|
||
|
case 0:
|
||
|
semitone += channel->transposition + layer->transposition;
|
||
|
layer->semitone = semitone;
|
||
|
drum = Audio_GetDrum(channel->fontId, semitone);
|
||
|
if (drum == NULL) {
|
||
|
layer->stopSomething = true;
|
||
|
layer->delay2 = layer->delay;
|
||
|
return -1;
|
||
|
}
|
||
|
sound = &drum->sound;
|
||
|
layer->adsr.envelope = drum->envelope;
|
||
|
layer->adsr.releaseRate = (u8)drum->releaseRate;
|
||
|
if (!layer->ignoreDrumPan) {
|
||
|
layer->pan = drum->pan;
|
||
|
}
|
||
|
layer->sound = sound;
|
||
|
layer->freqScale = sound->tuning;
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
layer->semitone = semitone;
|
||
|
sfxId = (layer->transposition << 6) + semitone;
|
||
|
sound = Audio_GetSfx(channel->fontId, sfxId);
|
||
|
if (sound == NULL) {
|
||
|
layer->stopSomething = true;
|
||
|
layer->delay2 = layer->delay + 1;
|
||
|
return -1;
|
||
|
}
|
||
|
layer->sound = sound;
|
||
|
layer->freqScale = sound->tuning;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
semitone += seqPlayer->transposition + channel->transposition + layer->transposition;
|
||
|
semitone2 = semitone;
|
||
|
layer->semitone = semitone;
|
||
|
if (semitone >= 0x80) {
|
||
|
layer->stopSomething = true;
|
||
|
return -1;
|
||
|
}
|
||
|
if (layer->instOrWave == 0xFF) {
|
||
|
instrument = channel->instrument;
|
||
|
} else {
|
||
|
instrument = layer->instrument;
|
||
|
}
|
||
|
|
||
|
if (layer->portamento.mode != 0) {
|
||
|
portamento = &layer->portamento;
|
||
|
vel = (semitone > layer->portamentoTargetNote) ? semitone : layer->portamentoTargetNote;
|
||
|
|
||
|
if (instrument != NULL) {
|
||
|
sound = Audio_InstrumentGetSound(instrument, vel);
|
||
|
sameSound = (layer->sound == sound);
|
||
|
layer->sound = sound;
|
||
|
tuning = sound->tuning;
|
||
|
} else {
|
||
|
layer->sound = NULL;
|
||
|
tuning = 1.0f;
|
||
|
if (instOrWave >= 0xC0) {
|
||
|
layer->sound = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].sound;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
temp_f2 = gNoteFrequencies[semitone2] * tuning;
|
||
|
temp_f14 = gNoteFrequencies[layer->portamentoTargetNote] * tuning;
|
||
|
|
||
|
switch (PORTAMENTO_MODE(*portamento)) {
|
||
|
case PORTAMENTO_MODE_1:
|
||
|
case PORTAMENTO_MODE_3:
|
||
|
case PORTAMENTO_MODE_5:
|
||
|
freqScale2 = temp_f2;
|
||
|
freqScale = temp_f14;
|
||
|
break;
|
||
|
case PORTAMENTO_MODE_2:
|
||
|
case PORTAMENTO_MODE_4:
|
||
|
freqScale = temp_f2;
|
||
|
freqScale2 = temp_f14;
|
||
|
break;
|
||
|
default:
|
||
|
freqScale = temp_f2;
|
||
|
freqScale2 = temp_f2;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
portamento->extent = (freqScale2 / freqScale) - 1.0f;
|
||
|
|
||
|
if (PORTAMENTO_IS_SPECIAL(*portamento)) {
|
||
|
speed = seqPlayer->tempo * 0x8000 / gAudioContext.tempoInternalToExternal;
|
||
|
if (layer->delay != 0) {
|
||
|
speed = speed * 0x100 / (layer->delay * layer->portamentoTime);
|
||
|
}
|
||
|
} else {
|
||
|
speed = 0x20000 / (layer->portamentoTime * gAudioContext.audioBufferParameters.updatesPerFrame);
|
||
|
}
|
||
|
|
||
|
if (speed >= 0x7FFF) {
|
||
|
speed = 0x7FFF;
|
||
|
} else if (speed < 1) {
|
||
|
speed = 1;
|
||
|
}
|
||
|
|
||
|
portamento->speed = speed;
|
||
|
portamento->cur = 0;
|
||
|
layer->freqScale = freqScale;
|
||
|
if (PORTAMENTO_MODE(*portamento) == PORTAMENTO_MODE_5) {
|
||
|
layer->portamentoTargetNote = semitone;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (instrument != NULL) {
|
||
|
sound = Audio_InstrumentGetSound(instrument, semitone);
|
||
|
sameSound = (sound == layer->sound);
|
||
|
layer->sound = sound;
|
||
|
layer->freqScale = gNoteFrequencies[semitone2] * sound->tuning;
|
||
|
} else {
|
||
|
layer->sound = NULL;
|
||
|
layer->freqScale = gNoteFrequencies[semitone2];
|
||
|
if (instOrWave >= 0xC0) {
|
||
|
layer->sound = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].sound;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
layer->delay2 = layer->delay;
|
||
|
layer->freqScale *= layer->unk_34;
|
||
|
if (layer->delay == 0) {
|
||
|
if (layer->sound != NULL) {
|
||
|
time = (f32)layer->sound->sample->loop->end;
|
||
|
} else {
|
||
|
time = 0.0f;
|
||
|
}
|
||
|
time *= seqPlayer->tempo;
|
||
|
time *= gAudioContext.unk_2870;
|
||
|
time /= layer->freqScale;
|
||
|
if (time > 32766.0f) {
|
||
|
time = 32766.0f;
|
||
|
}
|
||
|
layer->gateDelay = 0;
|
||
|
layer->delay = (u16)(s32)time + 1;
|
||
|
if (layer->portamento.mode != 0) {
|
||
|
// (It's a bit unclear if 'portamento' has actually always been
|
||
|
// set when this is reached...)
|
||
|
if (PORTAMENTO_IS_SPECIAL(*portamento)) {
|
||
|
s32 speed2;
|
||
|
speed2 = seqPlayer->tempo * 0x8000 / gAudioContext.tempoInternalToExternal;
|
||
|
speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime);
|
||
|
if (speed2 >= 0x7FFF) {
|
||
|
speed2 = 0x7FFF;
|
||
|
} else if (speed2 < 1) {
|
||
|
speed2 = 1;
|
||
|
}
|
||
|
portamento->speed = speed2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return sameSound;
|
||
|
}
|
||
|
|
||
|
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
|
||
|
SeqScriptState* state = &layer->scriptState;
|
||
|
u16 delay;
|
||
|
s32 velocity;
|
||
|
SequenceChannel* channel = layer->channel;
|
||
|
SequencePlayer* seqPlayer = channel->seqPlayer;
|
||
|
s32 intDelta;
|
||
|
f32 floatDelta;
|
||
|
|
||
|
if (cmd == 0xC0) {
|
||
|
layer->delay = AudioSeq_ScriptReadCompressedU16(state);
|
||
|
layer->stopSomething = true;
|
||
|
layer->bit1 = false;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
layer->stopSomething = false;
|
||
|
if (channel->largeNotes == 1) {
|
||
|
switch (cmd & 0xC0) {
|
||
|
case 0x00:
|
||
|
delay = AudioSeq_ScriptReadCompressedU16(state);
|
||
|
velocity = *(state->pc++);
|
||
|
layer->gateTime = *(state->pc++);
|
||
|
layer->lastDelay = delay;
|
||
|
break;
|
||
|
|
||
|
case 0x40:
|
||
|
delay = AudioSeq_ScriptReadCompressedU16(state);
|
||
|
velocity = *(state->pc++);
|
||
|
layer->gateTime = 0;
|
||
|
layer->lastDelay = delay;
|
||
|
break;
|
||
|
|
||
|
case 0x80:
|
||
|
delay = layer->lastDelay;
|
||
|
velocity = *(state->pc++);
|
||
|
layer->gateTime = *(state->pc++);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (velocity > 0x7F || velocity < 0) {
|
||
|
velocity = 0x7F;
|
||
|
}
|
||
|
layer->velocitySquare = (f32)velocity * (f32)velocity / 16129.0f;
|
||
|
cmd -= (cmd & 0xC0);
|
||
|
} else {
|
||
|
switch (cmd & 0xC0) {
|
||
|
case 0x00:
|
||
|
delay = AudioSeq_ScriptReadCompressedU16(state);
|
||
|
layer->lastDelay = delay;
|
||
|
break;
|
||
|
|
||
|
case 0x40:
|
||
|
delay = layer->shortNoteDefaultDelay;
|
||
|
break;
|
||
|
|
||
|
case 0x80:
|
||
|
delay = layer->lastDelay;
|
||
|
break;
|
||
|
}
|
||
|
cmd -= (cmd & 0xC0);
|
||
|
}
|
||
|
|
||
|
if (channel->velocityRandomVariance != 0) {
|
||
|
floatDelta =
|
||
|
layer->velocitySquare * (f32)(gAudioContext.audioRandom % channel->velocityRandomVariance) / 100.0f;
|
||
|
if ((gAudioContext.audioRandom & 0x8000) != 0) {
|
||
|
floatDelta = -floatDelta;
|
||
|
}
|
||
|
layer->velocitySquare2 = layer->velocitySquare + floatDelta;
|
||
|
if (layer->velocitySquare2 < 0.0f) {
|
||
|
layer->velocitySquare2 = 0.0f;
|
||
|
} else if (layer->velocitySquare2 > 1.0f) {
|
||
|
layer->velocitySquare2 = 1.0f;
|
||
|
}
|
||
|
} else {
|
||
|
layer->velocitySquare2 = layer->velocitySquare;
|
||
|
}
|
||
|
|
||
|
layer->delay = delay;
|
||
|
layer->gateDelay = (layer->gateTime * delay) >> 8;
|
||
|
if (channel->gateTimeRandomVariance != 0) {
|
||
|
//! @bug should probably be gateTimeRandomVariance
|
||
|
intDelta = (layer->gateDelay * (gAudioContext.audioRandom % channel->velocityRandomVariance)) / 100;
|
||
|
if ((gAudioContext.audioRandom & 0x4000) != 0) {
|
||
|
intDelta = -intDelta;
|
||
|
}
|
||
|
layer->gateDelay += intDelta;
|
||
|
if (layer->gateDelay < 0) {
|
||
|
layer->gateDelay = 0;
|
||
|
} else if (layer->gateDelay > layer->delay) {
|
||
|
layer->gateDelay = layer->delay;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((seqPlayer->muted && (channel->muteBehavior & (0x40 | 0x10)) != 0) || channel->stopSomething2) {
|
||
|
layer->stopSomething = true;
|
||
|
return -1;
|
||
|
}
|
||
|
if (seqPlayer->skipTicks != 0) {
|
||
|
layer->stopSomething = true;
|
||
|
return -1;
|
||
|
}
|
||
|
return cmd;
|
||
|
}
|
||
|
|
||
|
void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 arg1) {
|
||
|
if ((arg1 & 0xF) != 0) {
|
||
|
channel->notePriority = arg1 & 0xF;
|
||
|
}
|
||
|
arg1 = arg1 >> 4;
|
||
|
if (arg1 != 0) {
|
||
|
channel->someOtherPriority = arg1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
|
||
|
Instrument* inst = Audio_GetInstrumentInner(channel->fontId, instId);
|
||
|
|
||
|
if (inst == NULL) {
|
||
|
*instOut = NULL;
|
||
|
return 0;
|
||
|
}
|
||
|
adsr->envelope = inst->envelope;
|
||
|
adsr->releaseRate = inst->releaseRate;
|
||
|
*instOut = inst;
|
||
|
instId += 2;
|
||
|
return instId;
|
||
|
}
|
||
|
|
||
|
void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
|
||
|
if (instId >= 0x80) {
|
||
|
channel->instOrWave = instId;
|
||
|
channel->instrument = NULL;
|
||
|
} else if (instId == 0x7F) {
|
||
|
channel->instOrWave = 0;
|
||
|
channel->instrument = (Instrument*)1;
|
||
|
} else if (instId == 0x7E) {
|
||
|
channel->instOrWave = 1;
|
||
|
channel->instrument = (Instrument*)2;
|
||
|
} else if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
|
||
|
0) {
|
||
|
channel->hasInstrument = false;
|
||
|
return;
|
||
|
}
|
||
|
channel->hasInstrument = true;
|
||
|
}
|
||
|
|
||
|
void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
|
||
|
channel->volume = (f32)(s32)volume / 127.0f;
|
||
|
}
|
||
|
|
||
|
void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||
|
s32 i;
|
||
|
u8* data;
|
||
|
u8* test;
|
||
|
SequencePlayer* seqPlayer;
|
||
|
|
||
|
if (channel->stopScript) {
|
||
|
goto exit_loop;
|
||
|
}
|
||
|
seqPlayer = channel->seqPlayer;
|
||
|
if (seqPlayer->muted && (channel->muteBehavior & 0x80)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (channel->delay >= 2) {
|
||
|
channel->delay--;
|
||
|
goto exit_loop;
|
||
|
}
|
||
|
|
||
|
while (true) {
|
||
|
SeqScriptState* scriptState = &channel->scriptState;
|
||
|
s32 param;
|
||
|
s16 pad1;
|
||
|
u16 offset;
|
||
|
u32 parameters[3];
|
||
|
s8 signedParam;
|
||
|
u8 command = AudioSeq_ScriptReadU8(scriptState);
|
||
|
u8 lowBits;
|
||
|
u8 highBits;
|
||
|
s32 result;
|
||
|
s32 pad2;
|
||
|
|
||
|
if (command >= 0xB0) {
|
||
|
highBits = D_80130520[(s32)command - 0xB0];
|
||
|
lowBits = highBits & 3;
|
||
|
|
||
|
for (i = 0; i < lowBits; i++, highBits <<= 1) {
|
||
|
if (!(highBits & 0x80)) {
|
||
|
parameters[i] = AudioSeq_ScriptReadU8(scriptState);
|
||
|
} else {
|
||
|
parameters[i] = AudioSeq_ScriptReadS16(scriptState);
|
||
|
}
|
||
|
}
|
||
|
if (command >= 0xF2) {
|
||
|
result = AudioSeq_HandleScriptFlowControl(seqPlayer, scriptState, command, parameters[0]);
|
||
|
|
||
|
if (result != 0) {
|
||
|
if (result == -1) {
|
||
|
AudioSeq_SequenceChannelDisable(channel);
|
||
|
} else {
|
||
|
channel->delay = result;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
switch (command) {
|
||
|
case 0xEA:
|
||
|
channel->stopScript = true;
|
||
|
goto exit_loop;
|
||
|
case 0xF1:
|
||
|
Audio_NotePoolClear(&channel->notePool);
|
||
|
command = (u8)parameters[0];
|
||
|
Audio_NotePoolFill(&channel->notePool, command);
|
||
|
break;
|
||
|
case 0xF0:
|
||
|
Audio_NotePoolClear(&channel->notePool);
|
||
|
break;
|
||
|
case 0xC2:
|
||
|
offset = (u16)parameters[0];
|
||
|
channel->dynTable = (void*)&seqPlayer->seqData[offset];
|
||
|
break;
|
||
|
case 0xC5:
|
||
|
if (scriptState->value != -1) {
|
||
|
|
||
|
data = (*channel->dynTable)[scriptState->value];
|
||
|
offset = (u16)((data[0] << 8) + data[1]);
|
||
|
|
||
|
channel->dynTable = (void*)&seqPlayer->seqData[offset];
|
||
|
}
|
||
|
break;
|
||
|
case 0xEB:
|
||
|
result = (u8)parameters[0];
|
||
|
command = (u8)parameters[0];
|
||
|
|
||
|
if (seqPlayer->defaultFont != 0xFF) {
|
||
|
offset = ((u16*)gAudioContext.sequenceFontTable)[seqPlayer->seqId];
|
||
|
lowBits = gAudioContext.sequenceFontTable[offset];
|
||
|
command = gAudioContext.sequenceFontTable[offset + lowBits - result];
|
||
|
}
|
||
|
|
||
|
if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) {
|
||
|
channel->fontId = command;
|
||
|
}
|
||
|
|
||
|
parameters[0] = parameters[1];
|
||
|
// NOTE: Intentional fallthrough
|
||
|
case 0xC1:
|
||
|
command = (u8)parameters[0];
|
||
|
AudioSeq_SetInstrument(channel, command);
|
||
|
break;
|
||
|
case 0xC3:
|
||
|
channel->largeNotes = false;
|
||
|
break;
|
||
|
case 0xC4:
|
||
|
channel->largeNotes = true;
|
||
|
break;
|
||
|
case 0xDF:
|
||
|
command = (u8)parameters[0];
|
||
|
AudioSeq_SequenceChannelSetVolume(channel, command);
|
||
|
channel->changes.s.volume = true;
|
||
|
break;
|
||
|
case 0xE0:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->volumeScale = (f32)(s32)command / 128.0f;
|
||
|
channel->changes.s.volume = true;
|
||
|
break;
|
||
|
case 0xDE:
|
||
|
offset = (u16)parameters[0];
|
||
|
channel->freqScale = (f32)(s32)offset / 32768.0f;
|
||
|
channel->changes.s.freqScale = true;
|
||
|
break;
|
||
|
case 0xD3:
|
||
|
command = (u8)parameters[0];
|
||
|
command += 0x80;
|
||
|
channel->freqScale = gBendPitchOneOctaveFrequencies[command];
|
||
|
channel->changes.s.freqScale = true;
|
||
|
break;
|
||
|
case 0xEE:
|
||
|
command = (u8)parameters[0];
|
||
|
command += 0x80;
|
||
|
channel->freqScale = gBendPitchTwoSemitonesFrequencies[command];
|
||
|
channel->changes.s.freqScale = true;
|
||
|
break;
|
||
|
case 0xDD:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->newPan = command;
|
||
|
channel->changes.s.pan = true;
|
||
|
break;
|
||
|
case 0xDC:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->panChannelWeight = command;
|
||
|
channel->changes.s.pan = true;
|
||
|
break;
|
||
|
case 0xDB:
|
||
|
signedParam = (s8)parameters[0];
|
||
|
channel->transposition = signedParam;
|
||
|
break;
|
||
|
case 0xDA:
|
||
|
offset = (u16)parameters[0];
|
||
|
channel->adsr.envelope = (AdsrEnvelope*)&seqPlayer->seqData[offset];
|
||
|
break;
|
||
|
case 0xD9:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->adsr.releaseRate = command;
|
||
|
break;
|
||
|
case 0xD8:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->vibratoExtentTarget = command * 8;
|
||
|
channel->vibratoExtentStart = 0;
|
||
|
channel->vibratoExtentChangeDelay = 0;
|
||
|
break;
|
||
|
case 0xD7:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->vibratoRateChangeDelay = 0;
|
||
|
channel->vibratoRateTarget = command * 32;
|
||
|
channel->vibratoRateStart = command * 32;
|
||
|
break;
|
||
|
case 0xE2:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->vibratoExtentStart = command * 8;
|
||
|
command = (u8)parameters[1];
|
||
|
channel->vibratoExtentTarget = command * 8;
|
||
|
command = (u8)parameters[2];
|
||
|
channel->vibratoExtentChangeDelay = command * 16;
|
||
|
break;
|
||
|
case 0xE1:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->vibratoRateStart = command * 32;
|
||
|
command = (u8)parameters[1];
|
||
|
channel->vibratoRateTarget = command * 32;
|
||
|
command = (u8)parameters[2];
|
||
|
channel->vibratoRateChangeDelay = command * 16;
|
||
|
break;
|
||
|
case 0xE3:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->vibratoDelay = command * 16;
|
||
|
break;
|
||
|
case 0xD4:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->reverb = command;
|
||
|
break;
|
||
|
case 0xC6:
|
||
|
result = (u8)parameters[0];
|
||
|
command = (u8)parameters[0];
|
||
|
|
||
|
if (seqPlayer->defaultFont != 0xFF) {
|
||
|
offset = ((u16*)gAudioContext.sequenceFontTable)[seqPlayer->seqId];
|
||
|
lowBits = gAudioContext.sequenceFontTable[offset];
|
||
|
command = gAudioContext.sequenceFontTable[offset + lowBits - result];
|
||
|
}
|
||
|
|
||
|
if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) {
|
||
|
channel->fontId = command;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case 0xC7:
|
||
|
command = (u8)parameters[0];
|
||
|
offset = (u16)parameters[1];
|
||
|
test = &seqPlayer->seqData[offset];
|
||
|
test[0] = (u8)scriptState->value + command;
|
||
|
break;
|
||
|
case 0xC8:
|
||
|
case 0xCC:
|
||
|
case 0xC9:
|
||
|
signedParam = (s8)parameters[0];
|
||
|
|
||
|
if (command == 0xC8) {
|
||
|
scriptState->value -= signedParam;
|
||
|
} else if (command == 0xCC) {
|
||
|
scriptState->value = signedParam;
|
||
|
} else {
|
||
|
scriptState->value &= signedParam;
|
||
|
}
|
||
|
break;
|
||
|
case 0xCD:
|
||
|
command = (u8)parameters[0];
|
||
|
AudioSeq_SequenceChannelDisable(seqPlayer->channels[command]);
|
||
|
break;
|
||
|
case 0xCA:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->muteBehavior = command;
|
||
|
channel->changes.s.volume = true;
|
||
|
break;
|
||
|
case 0xCB:
|
||
|
offset = (u16)parameters[0];
|
||
|
|
||
|
scriptState->value = *(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value));
|
||
|
break;
|
||
|
case 0xCE:
|
||
|
offset = (u16)parameters[0];
|
||
|
channel->unk_22 = offset;
|
||
|
break;
|
||
|
case 0xCF:
|
||
|
offset = (u16)parameters[0];
|
||
|
test = &seqPlayer->seqData[offset];
|
||
|
test[0] = (channel->unk_22 >> 8) & 0xFF;
|
||
|
test[1] = channel->unk_22 & 0xFF;
|
||
|
break;
|
||
|
case 0xD0:
|
||
|
command = (u8)parameters[0];
|
||
|
if (command & 0x80) {
|
||
|
channel->stereoHeadsetEffects = true;
|
||
|
} else {
|
||
|
channel->stereoHeadsetEffects = false;
|
||
|
}
|
||
|
channel->stereo.asByte = command & 0x7F;
|
||
|
break;
|
||
|
case 0xD1:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->noteAllocPolicy = command;
|
||
|
break;
|
||
|
case 0xD2:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->adsr.sustain = command;
|
||
|
break;
|
||
|
case 0xE5:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->reverbIndex = command;
|
||
|
break;
|
||
|
case 0xE4:
|
||
|
if (scriptState->value != -1) {
|
||
|
data = (*channel->dynTable)[scriptState->value];
|
||
|
//! @bug: Missing a stack depth check here
|
||
|
scriptState->stack[scriptState->depth++] = scriptState->pc;
|
||
|
offset = (u16)((data[0] << 8) + data[1]);
|
||
|
scriptState->pc = seqPlayer->seqData + offset;
|
||
|
}
|
||
|
break;
|
||
|
case 0xE6:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->bookOffset = command;
|
||
|
break;
|
||
|
case 0xE7:
|
||
|
offset = (u16)parameters[0];
|
||
|
data = &seqPlayer->seqData[offset];
|
||
|
channel->muteBehavior = data[0];
|
||
|
data += 3;
|
||
|
channel->noteAllocPolicy = data[-2];
|
||
|
AudioSeq_SetChannelPriorities(channel, data[-1]);
|
||
|
channel->transposition = (s8)data[0];
|
||
|
data += 4;
|
||
|
channel->newPan = data[-3];
|
||
|
channel->panChannelWeight = data[-2];
|
||
|
channel->reverb = data[-1];
|
||
|
channel->reverbIndex = data[0];
|
||
|
//! @bug: Not marking reverb state as changed
|
||
|
channel->changes.s.pan = true;
|
||
|
break;
|
||
|
case 0xE8:
|
||
|
channel->muteBehavior = parameters[0];
|
||
|
channel->noteAllocPolicy = parameters[1];
|
||
|
command = (u8)parameters[2];
|
||
|
AudioSeq_SetChannelPriorities(channel, command);
|
||
|
channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState);
|
||
|
channel->newPan = AudioSeq_ScriptReadU8(scriptState);
|
||
|
channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState);
|
||
|
channel->reverb = AudioSeq_ScriptReadU8(scriptState);
|
||
|
channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState);
|
||
|
//! @bug: Not marking reverb state as changed
|
||
|
channel->changes.s.pan = true;
|
||
|
break;
|
||
|
case 0xEC:
|
||
|
channel->vibratoExtentTarget = 0;
|
||
|
channel->vibratoExtentStart = 0;
|
||
|
channel->vibratoExtentChangeDelay = 0;
|
||
|
channel->vibratoRateTarget = 0;
|
||
|
channel->vibratoRateStart = 0;
|
||
|
channel->vibratoRateChangeDelay = 0;
|
||
|
channel->filter = NULL;
|
||
|
channel->unk_0C = 0;
|
||
|
channel->adsr.sustain = 0;
|
||
|
channel->velocityRandomVariance = 0;
|
||
|
channel->gateTimeRandomVariance = 0;
|
||
|
channel->unk_0F = 0;
|
||
|
channel->unk_20 = 0;
|
||
|
channel->bookOffset = 0;
|
||
|
channel->freqScale = 1.0f;
|
||
|
break;
|
||
|
case 0xE9:
|
||
|
AudioSeq_SetChannelPriorities(channel, (u8)parameters[0]);
|
||
|
break;
|
||
|
case 0xED:
|
||
|
command = (u8)parameters[0];
|
||
|
channel->unk_0C = command;
|
||
|
break;
|
||
|
case 0xB0:
|
||
|
offset = (u16)parameters[0];
|
||
|
data = seqPlayer->seqData + offset;
|
||
|
channel->filter = (s16*)data;
|
||
|
break;
|
||
|
case 0xB1:
|
||
|
channel->filter = NULL;
|
||
|
break;
|
||
|
case 0xB3:
|
||
|
command = parameters[0];
|
||
|
|
||
|
if (channel->filter != NULL) {
|
||
|
lowBits = (command >> 4) & 0xF;
|
||
|
command &= 0xF;
|
||
|
AudioHeap_LoadFilter(channel->filter, lowBits, command);
|
||
|
}
|
||
|
break;
|
||
|
case 0xB2:
|
||
|
offset = (u16)parameters[0];
|
||
|
// OTRTODO: Byteswap added for quick audio
|
||
|
channel->unk_22 = _byteswap_ushort(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2)));
|
||
|
break;
|
||
|
case 0xB4:
|
||
|
channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22];
|
||
|
break;
|
||
|
case 0xB5:
|
||
|
// OTRTODO: Byteswap added for quick audio
|
||
|
channel->unk_22 = _byteswap_ushort(((u16*)(channel->dynTable))[scriptState->value]);
|
||
|
break;
|
||
|
case 0xB6:
|
||
|
scriptState->value = (*channel->dynTable)[0][scriptState->value];
|
||
|
break;
|
||
|
case 0xB7:
|
||
|
channel->unk_22 = (parameters[0] == 0) ? gAudioContext.audioRandom & 0xFFFF
|
||
|
: gAudioContext.audioRandom % parameters[0];
|
||
|
break;
|
||
|
case 0xB8:
|
||
|
scriptState->value = (parameters[0] == 0) ? gAudioContext.audioRandom & 0xFFFF
|
||
|
: gAudioContext.audioRandom % parameters[0];
|
||
|
break;
|
||
|
case 0xBD: {
|
||
|
result = Audio_NextRandom();
|
||
|
channel->unk_22 = (parameters[0] == 0) ? (u32)result & 0xFFFF : (u32)result % parameters[0];
|
||
|
channel->unk_22 += parameters[1];
|
||
|
pad2 = (channel->unk_22 / 0x100) + 0x80; // i is wrong here
|
||
|
param = channel->unk_22 % 0x100;
|
||
|
channel->unk_22 = (pad2 << 8) | param;
|
||
|
} break;
|
||
|
case 0xB9:
|
||
|
channel->velocityRandomVariance = parameters[0];
|
||
|
break;
|
||
|
case 0xBA:
|
||
|
channel->gateTimeRandomVariance = parameters[0];
|
||
|
break;
|
||
|
case 0xBB:
|
||
|
channel->unk_0F = parameters[0];
|
||
|
channel->unk_20 = parameters[1];
|
||
|
break;
|
||
|
case 0xBC:
|
||
|
channel->unk_22 += parameters[0];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else if (command >= 0x70) {
|
||
|
lowBits = command & 0x7;
|
||
|
|
||
|
if ((command & 0xF8) != 0x70 && lowBits >= 4) {
|
||
|
lowBits = 0;
|
||
|
}
|
||
|
|
||
|
switch (command & 0xF8) {
|
||
|
case 0x80:
|
||
|
if (channel->layers[lowBits] != NULL) {
|
||
|
scriptState->value = channel->layers[lowBits]->finished;
|
||
|
} else {
|
||
|
scriptState->value = -1;
|
||
|
}
|
||
|
break;
|
||
|
case 0x88:
|
||
|
offset = AudioSeq_ScriptReadS16(scriptState);
|
||
|
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
|
||
|
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[offset];
|
||
|
}
|
||
|
break;
|
||
|
case 0x90:
|
||
|
AudioSeq_SeqLayerFree(channel, lowBits);
|
||
|
break;
|
||
|
case 0x98:
|
||
|
if (scriptState->value == -1 || AudioSeq_SeqChannelSetLayer(channel, lowBits) == -1) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
data = (*channel->dynTable)[scriptState->value];
|
||
|
offset = (data[0] << 8) + data[1];
|
||
|
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[offset];
|
||
|
break;
|
||
|
case 0x70:
|
||
|
channel->soundScriptIO[lowBits] = scriptState->value;
|
||
|
break;
|
||
|
case 0x78:
|
||
|
pad1 = AudioSeq_ScriptReadS16(scriptState);
|
||
|
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
|
||
|
channel->layers[lowBits]->scriptState.pc = &scriptState->pc[pad1];
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
lowBits = command & 0xF;
|
||
|
|
||
|
switch (command & 0xF0) {
|
||
|
case 0x00: {
|
||
|
channel->delay = lowBits;
|
||
|
goto exit_loop;
|
||
|
}
|
||
|
case 0x10:
|
||
|
if (lowBits < 8) {
|
||
|
channel->soundScriptIO[lowBits] = -1;
|
||
|
if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value,
|
||
|
&channel->soundScriptIO[lowBits]) == -1) {
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
lowBits -= 8;
|
||
|
channel->soundScriptIO[lowBits] = -1;
|
||
|
if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100,
|
||
|
&channel->soundScriptIO[lowBits]) == -1) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 0x60:
|
||
|
scriptState->value = channel->soundScriptIO[lowBits];
|
||
|
if (lowBits < 2) {
|
||
|
channel->soundScriptIO[lowBits] = -1;
|
||
|
}
|
||
|
break;
|
||
|
case 0x50:
|
||
|
scriptState->value -= channel->soundScriptIO[lowBits];
|
||
|
break;
|
||
|
case 0x20:
|
||
|
offset = AudioSeq_ScriptReadS16(scriptState);
|
||
|
AudioSeq_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[offset]);
|
||
|
break;
|
||
|
case 0x30:
|
||
|
command = AudioSeq_ScriptReadU8(scriptState);
|
||
|
seqPlayer->channels[lowBits]->soundScriptIO[command] = scriptState->value;
|
||
|
break;
|
||
|
case 0x40:
|
||
|
command = AudioSeq_ScriptReadU8(scriptState);
|
||
|
scriptState->value = seqPlayer->channels[lowBits]->soundScriptIO[command];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
exit_loop:
|
||
|
|
||
|
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
|
||
|
if (channel->layers[i] != NULL) {
|
||
|
AudioSeq_SeqLayerProcessScript(channel->layers[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
||
|
u8 command;
|
||
|
u8 commandLow;
|
||
|
SeqScriptState* seqScript = &seqPlayer->scriptState;
|
||
|
s16 tempS;
|
||
|
u16 temp;
|
||
|
s32 i;
|
||
|
s32 value;
|
||
|
u8* data;
|
||
|
u8* data2;
|
||
|
u8* data3;
|
||
|
s32 pad3;
|
||
|
s32 dummy;
|
||
|
|
||
|
if (!seqPlayer->enabled) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!AudioLoad_IsSeqLoadComplete(seqPlayer->seqId) || !AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
|
||
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, 2);
|
||
|
AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, 2);
|
||
|
|
||
|
if (seqPlayer->muted && (seqPlayer->muteBehavior & 0x80)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
seqPlayer->scriptCounter++;
|
||
|
seqPlayer->tempoAcc += seqPlayer->tempo;
|
||
|
seqPlayer->tempoAcc += (s16)seqPlayer->unk_0C;
|
||
|
|
||
|
if (seqPlayer->tempoAcc < gAudioContext.tempoInternalToExternal) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
seqPlayer->tempoAcc -= (u16)gAudioContext.tempoInternalToExternal;
|
||
|
|
||
|
if (seqPlayer->stopScript == true) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (seqPlayer->delay > 1) {
|
||
|
seqPlayer->delay--;
|
||
|
} else {
|
||
|
seqPlayer->recalculateVolume = true;
|
||
|
|
||
|
while (true) {
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
|
||
|
// 0xF2 and above are "flow control" commands, including termination.
|
||
|
if (command >= 0xF2) {
|
||
|
s32 scriptHandled = AudioSeq_HandleScriptFlowControl(
|
||
|
seqPlayer, seqScript, command,
|
||
|
AudioSeq_GetScriptControlFlowArgument(&seqPlayer->scriptState, command));
|
||
|
|
||
|
if (scriptHandled != 0) {
|
||
|
if (scriptHandled == -1) {
|
||
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
||
|
} else {
|
||
|
seqPlayer->delay = (u16)scriptHandled;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
} else if (command >= 0xC0) {
|
||
|
switch (command) {
|
||
|
case 0xF1:
|
||
|
Audio_NotePoolClear(&seqPlayer->notePool);
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
Audio_NotePoolFill(&seqPlayer->notePool, command);
|
||
|
// Fake-match: the asm has two breaks in a row here,
|
||
|
// which the compiler normally optimizes out.
|
||
|
dummy = -1;
|
||
|
if (dummy < 0) {
|
||
|
dummy = 0;
|
||
|
}
|
||
|
if (dummy > 1) {
|
||
|
dummy = 1;
|
||
|
}
|
||
|
if (dummy) {}
|
||
|
break;
|
||
|
case 0xF0:
|
||
|
Audio_NotePoolClear(&seqPlayer->notePool);
|
||
|
break;
|
||
|
case 0xDF:
|
||
|
seqPlayer->transposition = 0;
|
||
|
// Note: intentional fallthrough, also executes below command
|
||
|
case 0xDE:
|
||
|
seqPlayer->transposition += (s8)AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xDD:
|
||
|
seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * 48;
|
||
|
if (seqPlayer->tempo > gAudioContext.tempoInternalToExternal) {
|
||
|
seqPlayer->tempo = (u16)gAudioContext.tempoInternalToExternal;
|
||
|
}
|
||
|
if ((s16)seqPlayer->tempo <= 0) {
|
||
|
seqPlayer->tempo = 1;
|
||
|
}
|
||
|
break;
|
||
|
case 0xDC:
|
||
|
seqPlayer->unk_0C = (s8)AudioSeq_ScriptReadU8(seqScript) * 48;
|
||
|
break;
|
||
|
case 0xDA:
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
switch (command) {
|
||
|
case 0:
|
||
|
case 1:
|
||
|
if (seqPlayer->state != 2) {
|
||
|
seqPlayer->fadeTimerUnkEu = temp;
|
||
|
seqPlayer->state = command;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
seqPlayer->fadeTimer = temp;
|
||
|
seqPlayer->state = command;
|
||
|
seqPlayer->fadeVelocity = (0 - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case 0xDB:
|
||
|
value = AudioSeq_ScriptReadU8(seqScript);
|
||
|
switch (seqPlayer->state) {
|
||
|
case 1:
|
||
|
seqPlayer->state = 0;
|
||
|
seqPlayer->fadeVolume = 0.0f;
|
||
|
// NOTE: Intentional fallthrough
|
||
|
case 0:
|
||
|
seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu;
|
||
|
if (seqPlayer->fadeTimerUnkEu != 0) {
|
||
|
seqPlayer->fadeVelocity =
|
||
|
((value / 127.0f) - seqPlayer->fadeVolume) / (s32)(seqPlayer->fadeTimer);
|
||
|
} else {
|
||
|
seqPlayer->fadeVolume = (s32)value / 127.0f;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case 0xD9:
|
||
|
seqPlayer->fadeVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
|
||
|
break;
|
||
|
case 0xD7:
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
AudioSeq_SequencePlayerSetupChannels(seqPlayer, temp);
|
||
|
break;
|
||
|
case 0xD6:
|
||
|
AudioSeq_ScriptReadS16(seqScript);
|
||
|
break;
|
||
|
case 0xD5:
|
||
|
seqPlayer->muteVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
|
||
|
break;
|
||
|
case 0xD4:
|
||
|
seqPlayer->muted = true;
|
||
|
break;
|
||
|
case 0xD3:
|
||
|
seqPlayer->muteBehavior = AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xD1:
|
||
|
case 0xD2:
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
data3 = &seqPlayer->seqData[temp];
|
||
|
if (command == 0xD2) {
|
||
|
seqPlayer->shortNoteVelocityTable = data3;
|
||
|
} else {
|
||
|
seqPlayer->shortNoteGateTimeTable = data3;
|
||
|
}
|
||
|
break;
|
||
|
case 0xD0:
|
||
|
seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xCE:
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
if (command == 0) {
|
||
|
seqScript->value = (gAudioContext.audioRandom >> 2) & 0xFF;
|
||
|
} else {
|
||
|
seqScript->value = (gAudioContext.audioRandom >> 2) % command;
|
||
|
}
|
||
|
break;
|
||
|
case 0xCD: {
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
|
||
|
if ((seqScript->value != -1) && (seqScript->depth != 3)) {
|
||
|
data = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
|
||
|
seqScript->stack[seqScript->depth] = seqScript->pc;
|
||
|
seqScript->depth++;
|
||
|
|
||
|
temp = (data[0] << 8) + data[1];
|
||
|
seqScript->pc = &seqPlayer->seqData[temp];
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 0xCC:
|
||
|
seqScript->value = AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xC9:
|
||
|
seqScript->value &= AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xC8:
|
||
|
seqScript->value -= AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xC7:
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
data2 = &seqPlayer->seqData[temp];
|
||
|
*data2 = (u8)seqScript->value + command;
|
||
|
break;
|
||
|
case 0xC6:
|
||
|
seqPlayer->stopScript = true;
|
||
|
return;
|
||
|
case 0xC5:
|
||
|
seqPlayer->scriptCounter = (u16)AudioSeq_ScriptReadS16(seqScript);
|
||
|
break;
|
||
|
case 0xEF:
|
||
|
AudioSeq_ScriptReadS16(seqScript);
|
||
|
AudioSeq_ScriptReadU8(seqScript);
|
||
|
break;
|
||
|
case 0xC4:
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
if (command == 0xFF) {
|
||
|
command = seqPlayer->playerIdx;
|
||
|
}
|
||
|
commandLow = AudioSeq_ScriptReadU8(seqScript);
|
||
|
AudioLoad_SyncInitSeqPlayer(command, commandLow, 0);
|
||
|
if (command == (u8)seqPlayer->playerIdx) {
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
commandLow = command & 0x0F;
|
||
|
|
||
|
switch (command & 0xF0) {
|
||
|
case 0x00:
|
||
|
seqScript->value = seqPlayer->channels[commandLow]->enabled ^ 1;
|
||
|
break;
|
||
|
case 0x50:
|
||
|
seqScript->value -= seqPlayer->soundScriptIO[commandLow];
|
||
|
break;
|
||
|
case 0x70:
|
||
|
seqPlayer->soundScriptIO[commandLow] = seqScript->value;
|
||
|
break;
|
||
|
case 0x80:
|
||
|
seqScript->value = seqPlayer->soundScriptIO[commandLow];
|
||
|
if (commandLow < 2) {
|
||
|
seqPlayer->soundScriptIO[commandLow] = -1;
|
||
|
}
|
||
|
break;
|
||
|
case 0x40:
|
||
|
AudioSeq_SequenceChannelDisable(seqPlayer->channels[commandLow]);
|
||
|
break;
|
||
|
case 0x90:
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
AudioSeq_SequenceChannelEnable(seqPlayer, commandLow, (void*)&seqPlayer->seqData[temp]);
|
||
|
break;
|
||
|
case 0xA0:
|
||
|
tempS = AudioSeq_ScriptReadS16(seqScript);
|
||
|
AudioSeq_SequenceChannelEnable(seqPlayer, commandLow, (void*)&seqScript->pc[tempS]);
|
||
|
break;
|
||
|
case 0xB0:
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
||
|
data2 = &seqPlayer->seqData[temp];
|
||
|
AudioLoad_SlowLoadSeq(command, data2, &seqPlayer->soundScriptIO[commandLow]);
|
||
|
break;
|
||
|
case 0x60: {
|
||
|
command = AudioSeq_ScriptReadU8(seqScript);
|
||
|
value = command;
|
||
|
temp = AudioSeq_ScriptReadU8(seqScript);
|
||
|
|
||
|
AudioLoad_ScriptLoad(value, temp, &seqPlayer->soundScriptIO[commandLow]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) {
|
||
|
if (seqPlayer->channels[i]->enabled) {
|
||
|
AudioSeq_SequenceChannelProcessScript(seqPlayer->channels[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AudioSeq_ProcessSequences(s32 arg0) {
|
||
|
SequencePlayer* seqPlayer;
|
||
|
u32 i;
|
||
|
|
||
|
gAudioContext.noteSubEuOffset =
|
||
|
(gAudioContext.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioContext.numNotes;
|
||
|
for (i = 0; i < (u32)gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
|
||
|
seqPlayer = &gAudioContext.seqPlayers[i];
|
||
|
if (seqPlayer->enabled == 1) {
|
||
|
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
|
||
|
Audio_SequencePlayerProcessSound(seqPlayer);
|
||
|
}
|
||
|
}
|
||
|
Audio_ProcessNotes();
|
||
|
}
|
||
|
|
||
|
void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) {
|
||
|
while (seqPlayer->skipTicks > 0) {
|
||
|
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
|
||
|
Audio_SequencePlayerProcessSound(seqPlayer);
|
||
|
seqPlayer->skipTicks--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
|
||
|
s32 i;
|
||
|
|
||
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
||
|
seqPlayer->stopScript = false;
|
||
|
seqPlayer->delay = 0;
|
||
|
seqPlayer->state = 1;
|
||
|
seqPlayer->fadeTimer = 0;
|
||
|
seqPlayer->fadeTimerUnkEu = 0;
|
||
|
seqPlayer->tempoAcc = 0;
|
||
|
seqPlayer->tempo = 120 * TATUMS_PER_BEAT; // 120 BPM
|
||
|
seqPlayer->unk_0C = 0;
|
||
|
seqPlayer->transposition = 0;
|
||
|
seqPlayer->noteAllocPolicy = 0;
|
||
|
seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable;
|
||
|
seqPlayer->shortNoteGateTimeTable = gDefaultShortNoteGateTimeTable;
|
||
|
seqPlayer->scriptCounter = 0;
|
||
|
seqPlayer->fadeVolume = 1.0f;
|
||
|
seqPlayer->fadeVelocity = 0.0f;
|
||
|
seqPlayer->volume = 0.0f;
|
||
|
seqPlayer->muteVolumeScale = 0.5f;
|
||
|
|
||
|
for (i = 0; i < 0x10; i++) {
|
||
|
AudioSeq_InitSequenceChannel(seqPlayer->channels[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) {
|
||
|
SequenceChannel* channel;
|
||
|
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx];
|
||
|
s32 i, j;
|
||
|
|
||
|
for (i = 0; i < 0x10; i++) {
|
||
|
seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, sizeof(SequenceChannel));
|
||
|
if (seqPlayer->channels[i] == NULL) {
|
||
|
seqPlayer->channels[i] = &gAudioContext.sequenceChannelNone;
|
||
|
} else {
|
||
|
channel = seqPlayer->channels[i];
|
||
|
channel->seqPlayer = seqPlayer;
|
||
|
channel->enabled = false;
|
||
|
for (j = 0; j < 4; j++) {
|
||
|
channel->layers[j] = NULL;
|
||
|
}
|
||
|
}
|
||
|
AudioSeq_InitSequenceChannel(seqPlayer->channels[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
|
||
|
s32 i, j;
|
||
|
|
||
|
for (i = 0; i < 0x10; i++) {
|
||
|
seqPlayer->channels[i] = &gAudioContext.sequenceChannelNone;
|
||
|
}
|
||
|
|
||
|
seqPlayer->enabled = false;
|
||
|
seqPlayer->muted = false;
|
||
|
seqPlayer->fontDmaInProgress = false;
|
||
|
seqPlayer->seqDmaInProgress = false;
|
||
|
seqPlayer->unk_0b1 = false;
|
||
|
|
||
|
for (j = 0; j < 8; j++) {
|
||
|
seqPlayer->soundScriptIO[j] = -1;
|
||
|
}
|
||
|
seqPlayer->muteBehavior = 0x40 | 0x20;
|
||
|
seqPlayer->fadeVolumeScale = 1.0f;
|
||
|
seqPlayer->unk_34 = 1.0f;
|
||
|
Audio_InitNoteLists(&seqPlayer->notePool);
|
||
|
AudioSeq_ResetSequencePlayer(seqPlayer);
|
||
|
}
|
||
|
|
||
|
void AudioSeq_InitSequencePlayers(void) {
|
||
|
s32 i;
|
||
|
|
||
|
AudioSeq_InitLayerFreelist();
|
||
|
for (i = 0; i < 64; i++) {
|
||
|
gAudioContext.sequenceLayers[i].channel = NULL;
|
||
|
gAudioContext.sequenceLayers[i].enabled = false;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < 4; i++) {
|
||
|
AudioSeq_InitSequencePlayer(&gAudioContext.seqPlayers[i]);
|
||
|
}
|
||
|
}
|