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Shipwright/soh/assets/scenes/misc/shrine/shrine_room_0.h

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#ifndef MISC_SHRINE_ROOM_0_H
#define MISC_SHRINE_ROOM_0_H 1
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#include "align_asset_macro.h"
#define dshrine_room_0DL_007AE0 "__OTR__scenes/shared/shrine_scene/shrine_room_0DL_007AE0"
static const ALIGN_ASSET(2) char shrine_room_0DL_007AE0[] = dshrine_room_0DL_007AE0;
#endif // MISC_SHRINE_ROOM_0_H