Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_14.h

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#pragma once
#define dddan_room_14DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14DL_0006A0"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_14DL_0006A0[] = dddan_room_14DL_0006A0;
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#else
static const char ddan_room_14DL_0006A0[] __attribute__((aligned (2))) = dddan_room_14DL_0006A0;
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#endif
#define dddan_room_14Tex_000CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_000CC8"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_14Tex_000CC8[] = dddan_room_14Tex_000CC8;
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#else
static const char ddan_room_14Tex_000CC8[] __attribute__((aligned (2))) = dddan_room_14Tex_000CC8;
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#endif
#define dddan_room_14Tex_0020C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_0020C8"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_14Tex_0020C8[] = dddan_room_14Tex_0020C8;
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#else
static const char ddan_room_14Tex_0020C8[] __attribute__((aligned (2))) = dddan_room_14Tex_0020C8;
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#endif
#define dddan_room_14Tex_0014C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_0014C8"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_14Tex_0014C8[] = dddan_room_14Tex_0014C8;
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#else
static const char ddan_room_14Tex_0014C8[] __attribute__((aligned (2))) = dddan_room_14Tex_0014C8;
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#endif
#define dddan_room_14Tex_001CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_001CC8"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_14Tex_001CC8[] = dddan_room_14Tex_001CC8;
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#else
static const char ddan_room_14Tex_001CC8[] __attribute__((aligned (2))) = dddan_room_14Tex_001CC8;
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#endif