Shipwright/soh/assets/scenes/dungeons/gerudoway/gerudoway_room_4.h

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#ifndef DUNGEONS_GERUDOWAY_ROOM_4_H
#define DUNGEONS_GERUDOWAY_ROOM_4_H 1
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#include "align_asset_macro.h"
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#define dgerudoway_room_4DL_001BD0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_001BD0"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_001BD0[] = dgerudoway_room_4DL_001BD0;
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#define dgerudoway_room_4DL_0031A0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_0031A0"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_0031A0[] = dgerudoway_room_4DL_0031A0;
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#define dgerudoway_room_4DL_001EE0 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_001EE0"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_001EE0[] = dgerudoway_room_4DL_001EE0;
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#define dgerudoway_room_4DL_003420 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_003420"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_003420[] = dgerudoway_room_4DL_003420;
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#define dgerudoway_room_4DL_0037F8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_0037F8"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_0037F8[] = dgerudoway_room_4DL_0037F8;
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#define dgerudoway_room_4DL_0012E8 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_0012E8"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_0012E8[] = dgerudoway_room_4DL_0012E8;
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#define dgerudoway_room_4DL_001880 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_001880"
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static const ALIGN_ASSET(2) char gerudoway_room_4DL_001880[] = dgerudoway_room_4DL_001880;
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#define dgerudoway_room_4Tex_002828 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4Tex_002828"
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static const ALIGN_ASSET(2) char gerudoway_room_4Tex_002828[] = dgerudoway_room_4Tex_002828;
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#define dgerudoway_room_4Tex_002028 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4Tex_002028"
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static const ALIGN_ASSET(2) char gerudoway_room_4Tex_002028[] = dgerudoway_room_4Tex_002028;
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#define dgerudoway_room_4DL_000D10 "__OTR__scenes/nonmq/gerudoway_scene/gerudoway_room_4DL_000D10"
static const ALIGN_ASSET(2) char gerudoway_room_4DL_000D10[] = dgerudoway_room_4DL_000D10;
#endif // DUNGEONS_GERUDOWAY_ROOM_4_H