Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_4.h

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#ifndef DUNGEONS_DDAN_ROOM_4_H
#define DUNGEONS_DDAN_ROOM_4_H 1
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#include "align_asset_macro.h"
#define dddan_room_4DL_003260 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4DL_003260"
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static const ALIGN_ASSET(2) char ddan_room_4DL_003260[] = dddan_room_4DL_003260;
#define dddan_room_4Tex_007D58 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_007D58"
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static const ALIGN_ASSET(2) char ddan_room_4Tex_007D58[] = dddan_room_4Tex_007D58;
#define dddan_room_4Tex_007158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_007158"
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static const ALIGN_ASSET(2) char ddan_room_4Tex_007158[] = dddan_room_4Tex_007158;
#define dddan_room_4TLUT_006B50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4TLUT_006B50"
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static const ALIGN_ASSET(2) char ddan_room_4TLUT_006B50[] = dddan_room_4TLUT_006B50;
#define dddan_room_4Tex_009158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_009158"
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static const ALIGN_ASSET(2) char ddan_room_4Tex_009158[] = dddan_room_4Tex_009158;
#define dddan_room_4Tex_007558 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_007558"
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static const ALIGN_ASSET(2) char ddan_room_4Tex_007558[] = dddan_room_4Tex_007558;
#define dddan_room_4Tex_008D58 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_008D58"
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static const ALIGN_ASSET(2) char ddan_room_4Tex_008D58[] = dddan_room_4Tex_008D58;
#define dddan_room_4Tex_006D58 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_006D58"
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static const ALIGN_ASSET(2) char ddan_room_4Tex_006D58[] = dddan_room_4Tex_006D58;
#define dddan_room_4DL_0068C0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4DL_0068C0"
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static const ALIGN_ASSET(2) char ddan_room_4DL_0068C0[] = dddan_room_4DL_0068C0;
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#define dddan_room_4Tex_008558 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_008558"
static const ALIGN_ASSET(2) char ddan_room_4Tex_008558[] = dddan_room_4Tex_008558;
#endif // DUNGEONS_DDAN_ROOM_4_H