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Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_12.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_12_H
#define DUNGEONS_MIZUSIN_ROOM_12_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_12Tex_0039C8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12Tex_0039C8"
static const ALIGN_ASSET(2) char MIZUsin_room_12Tex_0039C8[] = dMIZUsin_room_12Tex_0039C8;
#define dMIZUsin_room_12Tex_0041C8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12Tex_0041C8"
static const ALIGN_ASSET(2) char MIZUsin_room_12Tex_0041C8[] = dMIZUsin_room_12Tex_0041C8;
#define dMIZUsin_room_12Tex_0049C8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12Tex_0049C8"
static const ALIGN_ASSET(2) char MIZUsin_room_12Tex_0049C8[] = dMIZUsin_room_12Tex_0049C8;
#define dMIZUsin_room_12Tex_0051C8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12Tex_0051C8"
static const ALIGN_ASSET(2) char MIZUsin_room_12Tex_0051C8[] = dMIZUsin_room_12Tex_0051C8;
#define dMIZUsin_room_12Tex_006628 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12Tex_006628"
static const ALIGN_ASSET(2) char MIZUsin_room_12Tex_006628[] = dMIZUsin_room_12Tex_006628;
#define dMIZUsin_room_12DL_0024F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_0024F0"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_0024F0[] = dMIZUsin_room_12DL_0024F0;
#define dMIZUsin_room_12DL_0035A8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_0035A8"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_0035A8[] = dMIZUsin_room_12DL_0035A8;
#define dMIZUsin_room_12DL_002D30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_002D30"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_002D30[] = dMIZUsin_room_12DL_002D30;
#define dMIZUsin_room_12DL_0061C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_0061C0"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_0061C0[] = dMIZUsin_room_12DL_0061C0;
#define dMIZUsin_room_12DL_006518 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_006518"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_006518[] = dMIZUsin_room_12DL_006518;
#define dMIZUsin_room_12DL_000DF0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_000DF0"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_000DF0[] = dMIZUsin_room_12DL_000DF0;
#define dMIZUsin_room_12DL_002F68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_002F68"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_002F68[] = dMIZUsin_room_12DL_002F68;
#define dMIZUsin_room_12DL_000AC8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_000AC8"
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static const ALIGN_ASSET(2) char MIZUsin_room_12DL_000AC8[] = dMIZUsin_room_12DL_000AC8;
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#define dMIZUsin_room_12DL_000720 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_12DL_000720"
static const ALIGN_ASSET(2) char MIZUsin_room_12DL_000720[] = dMIZUsin_room_12DL_000720;
#endif // DUNGEONS_MIZUSIN_ROOM_12_H