Shipwright/soh/assets/textures/backgrounds/vr_KR3VR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT"
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static const ALIGN_ASSET(2) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT;
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#define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;
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#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;