Shipwright/soh/assets/objects/object_umajump/object_umajump.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex"
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static const ALIGN_ASSET(2) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex;
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#define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex"
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static const ALIGN_ASSET(2) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex;
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#define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL"
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static const ALIGN_ASSET(2) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL;
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#define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol"
static const ALIGN_ASSET(2) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol;