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Shipwright/soh/assets/objects/object_blkobj/object_blkobj.h

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#ifndef OBJECTS_OBJECT_BLKOBJ_H
#define OBJECTS_OBJECT_BLKOBJ_H 1
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#include "align_asset_macro.h"
#define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090"
static const ALIGN_ASSET(2) char object_blkobjTex_008090[] = dobject_blkobjTex_008090;
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#define dobject_blkobjTex_008890 "__OTR__objects/object_blkobj/object_blkobjTex_008890"
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static const ALIGN_ASSET(2) char object_blkobjTex_008890[] = dobject_blkobjTex_008890;
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#define dobject_blkobjTex_009090 "__OTR__objects/object_blkobj/object_blkobjTex_009090"
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static const ALIGN_ASSET(2) char object_blkobjTex_009090[] = dobject_blkobjTex_009090;
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#define dobject_blkobjTex_009890 "__OTR__objects/object_blkobj/object_blkobjTex_009890"
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static const ALIGN_ASSET(2) char object_blkobjTex_009890[] = dobject_blkobjTex_009890;
#define dobject_blkobjTex_00A090 "__OTR__objects/object_blkobj/object_blkobjTex_00A090"
static const ALIGN_ASSET(2) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090;
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#define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890"
static const ALIGN_ASSET(2) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890;
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#define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090"
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static const ALIGN_ASSET(2) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090;
#define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890"
static const ALIGN_ASSET(2) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890;
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#define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090"
static const ALIGN_ASSET(2) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090;
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#define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890"
static const ALIGN_ASSET(2) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890;
#define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090"
static const ALIGN_ASSET(2) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090;
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#define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890"
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static const ALIGN_ASSET(2) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890;
#define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090"
static const ALIGN_ASSET(2) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090;
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#define dobject_blkobjTex_00E890 "__OTR__objects/object_blkobj/object_blkobjTex_00E890"
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static const ALIGN_ASSET(2) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890;
#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
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#define dobject_blkobjTex_010090 "__OTR__objects/object_blkobj/object_blkobjTex_010090"
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static const ALIGN_ASSET(2) char object_blkobjTex_010090[] = dobject_blkobjTex_010090;
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#define dobject_blkobjTex_010890 "__OTR__objects/object_blkobj/object_blkobjTex_010890"
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static const ALIGN_ASSET(2) char object_blkobjTex_010890[] = dobject_blkobjTex_010890;
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#define dobject_blkobjTex_011090 "__OTR__objects/object_blkobj/object_blkobjTex_011090"
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static const ALIGN_ASSET(2) char object_blkobjTex_011090[] = dobject_blkobjTex_011090;
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#define dobject_blkobjTex_011890 "__OTR__objects/object_blkobj/object_blkobjTex_011890"
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static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_011890;
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#define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090"
static const ALIGN_ASSET(2) char object_blkobjTex_012090[] = dobject_blkobjTex_012090;
#define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890"
static const ALIGN_ASSET(2) char object_blkobjTex_012890[] = dobject_blkobjTex_012890;
#define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090"
static const ALIGN_ASSET(2) char object_blkobjTex_013090[] = dobject_blkobjTex_013090;
#define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol"
static const ALIGN_ASSET(2) char gIllusionRoomCol[] = dgIllusionRoomCol;
#define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL"
static const ALIGN_ASSET(2) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL;
#define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL"
static const ALIGN_ASSET(2) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL;
#define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL"
static const ALIGN_ASSET(2) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL;
#endif // OBJECTS_OBJECT_BLKOBJ_H