Shipwright/soh/soh/Enhancements/debugconsole.h

32 lines
811 B
C
Raw Normal View History

#pragma once
Feature: Crowd Control Integration (#1568) * Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7. * Revert "few fix and paper Link" This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
2022-09-27 22:41:17 -04:00
#include "stdint.h"
#define GRAVITY_LEVEL_NORMAL 1.0f
#define GRAVITY_LEVEL_LIGHT 0.0f
#define GRAVITY_LEVEL_HEAVY 2.0f
#ifdef __cplusplus
extern "C" {
#endif
// bools are exported as uint32_t for compatibility with C code
extern uint32_t chaosEffectNoUI;
extern uint32_t chaosEffectGiantLink;
extern uint32_t chaosEffectMinishLink;
extern uint32_t chaosEffectPaperLink;
extern uint32_t chaosEffectResetLinkScale;
extern uint32_t chaosEffectInvisibleLink;
extern uint32_t chaosEffectOneHitKO;
extern uint32_t chaosEffectPacifistMode;
extern int32_t chaosEffectDefenseModifier;
extern uint32_t chaosEffectNoZ;
extern uint32_t chaosEffectReverseControls;
extern uint32_t chaosEffectGravityLevel;
extern int32_t chaosEffectSpeedModifier;
#ifdef __cplusplus
}
#endif
void DebugConsole_Init(void);